Author Topic: Troubles with eyepoints  (Read 1223 times)

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Troubles with eyepoints
I've had this problem before but I can't remember how to solve it.  I've got a model with eyepoint facing (0,0,1) forward.  No matter what I do when I load up a mission the if facing backwards and all you can really see is the pilots forehead.  I've even flipped the normal arond (0,0,-1) and no change.  What the heck is going wrong?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Angelus

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Re: Troubles with eyepoints
Never had this before.
Have you tried to change the other values of the normal or the offset?

  
Re: Troubles with eyepoints
Solved it... I wasn't looking at the forehead, I was looking at the back of his head LOL  Strange thing is it shows up correctly in pcs2, dunno why.

Vpmake still doesn't like my dragon model for some odd reason.  :blah:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"