Author Topic: Help with rotating subobjects  (Read 1960 times)

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Offline blowfish

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Help with rotating subobjects
OK, so I have this model where I want two subobjects to rotate.  So I set the movement type to "rotate" in PCS2, added $rotate=1.0 to the subobject properties field, and included it in the table.  But it doesn't rotate :wtf:.  Does anyone have any experience with rotating subobjects?

 

Offline Droid803

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Re: Help with rotating subobjects
Is the subsystem destroyable (as in, has a % hp value specified)? From when I tried, it doesn't work unless its destroyable.
The rotate axis also has to be specified, though I recall there was some issue with it (don't know if that has been fixed yet).
(´・ω・`)
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Offline blowfish

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Re: Help with rotating subobjects
Thanks for the reply.  The subsystem is destroyable, and I did find an axis error by viewing it in a HEX editor.  But after fixing the error (matching the values to another model with a subsystem rotating on the SAME axis which I know works, it still doesn't rotate ...

 

Offline Water

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Re: Help with rotating subobjects
Thanks for the reply.  The subsystem is destroyable, and I did find an axis error by viewing it in a HEX editor.  But after fixing the error (matching the values to another model with a subsystem rotating on the SAME axis which I know works, it still doesn't rotate ...
$special=subsystem
$name=top-spin
$rotate=5.1
propeller and helicopter work but not paddlesteamer with 2.03

 

Offline blowfish

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Re: Help with rotating subobjects
I have all the necessary subobject properties filled out ... and these are rotating along the ship's Z axis (in Freespace axes).

 

Offline Water

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Re: Help with rotating subobjects
I have all the necessary subobject properties filled out ... and these are rotating along the ship's Z axis (in Freespace axes).
In the lab with show pivots, are the subobjects in boxes and showing pivots where you would expect?

 

Offline blowfish

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Re: Help with rotating subobjects
Yes.

 

Offline Water

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Re: Help with rotating subobjects
Try copy pof and rename also add another table entry for it - to rule out cache, mod probs etc. If it shows up but fails then model is most likely.

 

Offline blowfish

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Re: Help with rotating subobjects
Well, this issue has been resolved.  Apparently, the fact that the subobjects' names contain "gun" means that they can't roate ... thank you VA for spending the time to help me with this ...

 

Offline Droid803

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Re: Help with rotating subobjects
O_o
That's a strange rule...
(´・ω・`)
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Offline Water

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Re: Help with rotating subobjects
It make sense if you think of the autogeneration words (barrel, gun turret etc..)