Author Topic: Anyone can teach me to make models?  (Read 2444 times)

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Offline Kiloku

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Anyone can teach me to make models?
Well, I know the basics of 3D Modelling, and all, but not enough to make something actually good out of it. I don't know if it's easy to teach, and all, but I'd be really happy if someone could help me to learn how to make nice models (mainly, ships, like those from FS2). I may be posting on the wrong forum, but that seemed the most apropriate one.
I use 3DSMax 9, by the way
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Offline jacek

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Re: Anyone can teach me to make models?
If You would like to learn how to create models read tutorials from for egsample:

www.3dm3.com
http://www.free3dtutorials.com/

and of course make a lot o practise..  :D And in my opinion You should start with making little ships  :)

I may try to teach You something so first step: post some renders of Your models  :)

 

Offline Kiloku

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Re: Anyone can teach me to make models?
I would, if I still had my old ones. Most of the models I have now aren't complete.
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Offline Galemp

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Re: Anyone can teach me to make models?
Umm. I don't know if we can teach you how to go from being an 'okay' modeler to a great one.

I would say find some existing models you like, then try to copy them. You should learn a lot about your tools when you're trying to reproduce certain effects.

Start with low-poly models, then work your way up.
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Offline jacek

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Re: Anyone can teach me to make models?
I would say find some existing models you like, then try to copy them. You should learn a lot about your tools when you're trying to reproduce certain effects.

Start with low-poly models, then work your way up.

I agree with galemp... And try to make this model from one object ( in other words take box and use: extrude, chamfer, inset, cut, bevel, outline, connect)
when You have something post here not render but screenshot from viewport.

BTW. You may post Your uncomplete model it is ok man :D

 

Offline Kiloku

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Re: Anyone can teach me to make models?
I'll take a look at the tutorials, and thanks for the tips.
By the way, I found an old folder with some models. I'll post the renders here.


That should be a Cybernetic Eye. Not textured, just colored.


That's a generic radar dish I made. I like that one a lot, but it's really simple. It's merit is mostly on the lighting and use of Mental Ray.


Here it is again.


And that's what should be a ship. It's actually a blob of greebles. You may call it the GTD Greeble Hell. I lost the texture for the pipe on the side. It's damn ugly.

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Offline jacek

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Re: Anyone can teach me to make models?
Ok not bad but:
-first of all on this stage don't texture Your model try to make good mesh which will look good without textures
-You may find easy blueprints and set them in viewport it should help You something.

So I'm waitin' for new VIEWPORT SCREENSHOTS ;)

BTW. I found somethind for You
http://www.flipcode.com/archives/Modeling_a_Simple_Spaceship.shtml
do this to 17 step ;)

« Last Edit: March 05, 2009, 05:41:52 pm by jacek »

 
Re: Anyone can teach me to make models?
Ugh I was going to write up a lot, but it got way too confusing even for me  :lol:

The short and sweet:
Use primitives to first "sketch" your idea (boxes, spheres, cylinders).  Use the objects properties can make things easier down the the road. (like instead of cutting a sphere in half, just use slice On property instead).

Once the rough draft is in place, then go in and use edit polys (edit mesh is ok, edit patch/nurbs I'd stay away from unless your doing organic stuff).  Slice plane, chamfer, extrude, insert, bevel...etc until it's looking like what you want (minus the greebling, thats last).  If you find yourself extruding an object to create a large new area, I'd suggest using a new object.  For example in the tutorial jacek posted, I'd create the wings from a separate box.  Couple reasons for this, it's easier to modify one without affecting(effecting?) the other and makes cloning it easier (for example, grillwork).  I usually start at one end of the ship and work my way to the other end. 

Once this is all done, then greebling/detailing comes into play, which isn't important at this stage yet.

Basically, think of it as woodwork.  The first stage your using a electric saw to chop the woodblock into something useable.  Then your going to use a hammer and chisel to bring in the details and finally use those sharp carving tools to do the fine details.



I'm assuming your using max, since you mentioned Mental Ray.
I don't really recommend using the Mirror tool, rather use the symmetrical modifier (as in #4 in jacek url).  Mirror creates a new separate object, whereas symmetric modifies the existing object thats welded to the original.  It keeps things a bit cleaner than mirror as it removes chopped polys and welds the vertices. In the end theres less work to be done.  (Also if you convert the model to at least 3ds, you'll end up with flipped normals using mirror)
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Offline Kiloku

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Re: Anyone can teach me to make models?
Umm... I was reading the tutorial, but got lost at the part about Unwrapping.

As you can see, I was making a ship with a similar shape to the one on the tutorial.

I'm not good at making textures, so I guess I'm gonna try just modeling :P

EDIT: Btw, that's 280 Polys. Might run on FS :P
« Last Edit: March 06, 2009, 05:01:04 pm by Kiloku »
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Offline jacek

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Re: Anyone can teach me to make models?
Ok good but try to make its shape as much close as ship in tutorial  :) btw. At this stage don't detach polys and don't care about unwrapping. If You would like to have nice render try easy method:

1. put skylight in viewport
2. In render menu choose light tracer and set is as active.
3. render image

btw. When You finish modeling use option mirror and choose copy, after that You may attached this two parts and weld vertex.

« Last Edit: March 07, 2009, 03:58:44 pm by jacek »

 

Offline Kiloku

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Re: Anyone can teach me to make models?
I wanna try to copy the Herc II, but I don't have good references :/
Is there a way I can get the .POF model into 3DsMax? I tried the POF Exporter on this thread, but it didn't work. It says the plugin is for another version of the software, or something like that.
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Re: Anyone can teach me to make models?
Use the collada verison of PCS.  It'll let you export to DAE, and then download (if you haven't already) from here: http://www.feelingsoftware.com/content/view/44/34/lang,en/ It'll let you export/import dae file into max.

Sorry had to hunt down the collada pcs thread (Why isn't it stickied?)  http://the158th.hard-light.net/spicious/pcs2.7z
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Kiloku

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Re: Anyone can teach me to make models?
Well, scratch the herc, I decided to make a easier one, which I already had reference to.
The Katina ships from the N64 Star Fox game.

WIP Screenshot, with original for comparison:


[attachment deleted by admin]
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Offline Roanoke

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Re: Anyone can teach me to make models?
I disagree with some of the earlier comments. If you're going to model you will want to texture too, so keep at them both. Build something fairly simple, learn to unwrap it and create a texture for it too. Try to get some finished projects under your belt or you'll become preoccupied in making something aswesome but will probably just end up abandoning stuff all the time.
Don't show all your early efforts as people will usually either complain or give confusing/conflicting advice.
If it's in Max9 do the LighteningII tut as it's really quite handy.

I don't bother with this stuff anymore but all that's from personal experience.

 

Offline jacek

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Re: Anyone can teach me to make models?
everybody has their own opinion but I think that is more clever to learn one thing good than everything bad... As You see he try to model ship and have some troubles because he make too dense box on begining, he should add edges when it is necessery so at this part he should try to fix this or start again. And WIP images are good because we may help him because as he write in topic he would like to learn how to model not show as his skill..

BTW. Kiloku: When I have something more time I will try to write You short tutorial how to unwrap models..:)
« Last Edit: March 09, 2009, 10:05:41 am by jacek »