Alright, I'm trying to implement a bullet-time feature as I've seen in other mods. I want to make it so that when the player presses the down arrow, they enter bullet time (time compression reset, and time compression variable set to = 1), they then exit bullet time by one of three ways:
1. They kill an enemy,
2. They press a designated key (up arrow, time compression variable back to = 0), or
3. 15 seconds elapse since entering bullet time
1. and 2. I can make happen, but 3. is killing me. There's something wrong with the way I'm using the mission-time SEXP but I can't for the life of me figure it out. I posted the relevant events here. Somebody please clue me in!
killface
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