That is what I am trying to learn as well, but I hardly know anything about texturing or modeling.

There seem to be two insignia entries per squad logo position, one for LOD0 and another for LOD1. Each one has a set of xyz coordinates and seven faces. (whatever those are) Each face in turn has some "UV" coordinates, which will probably make more sense to many of you than it does to me, along with three "vertex indices." Then there are also several numbered vertex positions specified at the bottom; I think the numbers are referred to in the vertex indices section.
hey, even Kazan says you should leave that part of the pof alone.


rectangular coordinates always slightly confuse me for some reason when working with 3D stuff. Why couldn't they use spherical coordinates instead?