Author Topic: Swarm Missile & Corkscrew Quirk  (Read 3273 times)

0 Members and 1 Guest are viewing this topic.

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Swarm Missile & Corkscrew Quirk
Ever notice that when a group of enemy fighters fire a spread of Hornet missiles at your escort, they spread out at the target? Yet, when you yourself try to use Hornet missiles against an enemy, they all hit a single point?

What causes this to happen, and is there a way to enable this missile spreading thing for the player? I'm trying to create an anti-capship swarm weapon for the player, but thus far I have been unable to recreate this effect.

 
Re: Swarm Missile & Corkscrew Quirk
yeah, i notice this even when they fire at fighters and the player; the missiles fly out in a small spread in front of the craft, before homing in together on a target.
Fun while it lasted.

Then bitter.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Swarm Missile & Corkscrew Quirk
That looks like the "float" time for the hornet in the tables, it should be the same for the player.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Swarm Missile & Corkscrew Quirk
It is possible to enable that firing method also for player weapons if desired - but it requires a bit of coding to enable it also for the player (Probably via weapon flags).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Swarm Missile & Corkscrew Quirk
Player and AI weapons were different?

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Swarm Missile & Corkscrew Quirk
Well.. not that much different.. AI homing weapons just pick a mostly random, visible spot from the enemy ship to lock on to... Same should be possible to do with player weapons as well.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: Swarm Missile & Corkscrew Quirk
My question is: why do they do that? To just look cool?
Fun while it lasted.

Then bitter.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Swarm Missile & Corkscrew Quirk
Probably.
Gettin' back to dodgin' lasers.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Swarm Missile & Corkscrew Quirk
My question is: why do they do that? To just look cool?

It's the other way around. Your missiles are targeted at a specific subsystem because you have a subsystem selected when you targeted the enemy ship. The AI doesn't do that so they pick points at random. Having the player do that would rapidly become annoying if you were trying to destroy a cruiser's engines with hornets for instance.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Swarm Missile & Corkscrew Quirk
My question is: why do they do that? To just look cool?

It's the other way around. Your missiles are targeted at a specific subsystem because you have a subsystem selected when you targeted the enemy ship. The AI doesn't do that so they pick points at random. Having the player do that would rapidly become annoying if you were trying to destroy a cruiser's engines with hornets for instance.


Would it be possible to make changes to the code to have both behaviours?
The default behaviour should stay default, but the AI type behaviour enabled via flag in the weapons.tbl?

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Swarm Missile & Corkscrew Quirk
Actually, I always wanted to be able to shoot swarm missiles at a ship and have them not all lock onto the same point (like when the AI does it).

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Swarm Missile & Corkscrew Quirk
That would be more useful for a swarming bomb, like that EA one from Inferno.  An added bonus, would be if say you locked the target onto a turret, and one of a swarm of 3 (or whatever number the swarm launches) would go after that target, and the other two would go after other turrets... perhaps even turrets of the same type.  Say, if you lock onto a beam turret, the rest would see out other beam turrets, failing that... any turret, failing that... any subsystem, failing that... the originally targeted subsystem.
The Trivial Psychic Strikes Again!

 
Re: Swarm Missile & Corkscrew Quirk
Actually, I always wanted to be able to shoot swarm missiles at a ship and have them not all lock onto the same point (like when the AI does it).
Yeah. Am I the only one that spread-fires Hornets without a lock just to have the same looking affect? :P
Fun while it lasted.

Then bitter.

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
Re: Swarm Missile & Corkscrew Quirk
What would be even cooler is a multilock system similar to the one in metroid prime. Hold down the key to target subsystem in a reticle and if you have a swarm missile it'll just lock on to all the subsystems that your view sweeps over. Or just lock on to all nearby ones. Either way any kind of multilock would be seriously kickass

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: Swarm Missile & Corkscrew Quirk
Lock swarm Trebs on ALL fighters. WHOOOAAAAAAAAAAAAAAA
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

  

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Swarm Missile & Corkscrew Quirk
What would be even cooler is a multilock system similar to the one in metroid prime. Hold down the key to target subsystem in a reticle and if you have a swarm missile it'll just lock on to all the subsystems that your view sweeps over. Or just lock on to all nearby ones. Either way any kind of multilock would be seriously kickass
Or use TrackIR to aquire target locks ala Macross.