Author Topic: I've been wondering something for a long time now.  (Read 2569 times)

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Offline ThesaurusRex

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I've been wondering something for a long time now.
Jump nodes have been there since the beginning of FS1 and have become an icon for the FS games, but I've always wondered what exactly they're constructed from. They seem to be made out of glowing poles that can be illuminated to the player's preference but you can fly through them. Then I figured that they must be some computer generated model placed into the player's ship computer. However, when you die they are still visible from the death screen. So what exactly are they?
My application asked me for 1000 words so I just drew them a picture.

 

Offline General Battuta

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Re: I've been wondering something for a long time now.
It's a CG model projected on the HUD.

You can see them after you die for the same reason you can see anything after you die.

 

Offline colecampbell666

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Re: I've been wondering something for a long time now.
It's just a placemarker to tell where the natural (invisible) phenomenon is.
Gettin' back to dodgin' lasers.

 

Offline ThesaurusRex

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Re: I've been wondering something for a long time now.
It's just a placemarker to tell where the natural (invisible) phenomenon is.
Oh yeah, talking about place markers, I was wondering the same thing about the Nav Buoys. They look like objects but the player can plow right through them.

PS: I should have not used the word "fly" in the initial post.
My application asked me for 1000 words so I just drew them a picture.

 

Offline Sololop

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Re: I've been wondering something for a long time now.
Nav Buoys are actual buoys, deployed by ships. The fact you can go right through them is just a game problem.

 

Offline tinfoil

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Re: I've been wondering something for a long time now.
Couldn't that be fixed?
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Offline dragonsniper

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Re: I've been wondering something for a long time now.
Why couldn't it?
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline tinfoil

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Re: I've been wondering something for a long time now.
Well it hasn't been over the course of ten years, which is a little odd. Lazyitis, mayhaps.
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Offline Blue Lion

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Re: I've been wondering something for a long time now.
This should be top priority stuff

 

Offline Goober5000

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Re: I've been wondering something for a long time now.
Indeed.  Fixed.

 

Offline High Max

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Re: I've been wondering something for a long time now.
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« Last Edit: January 04, 2010, 05:35:08 pm by High Max »
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Offline eliex

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Re: I've been wondering something for a long time now.
they probably didn't add it to make it so you can't destroy them. You wouldn't want to destroy them in "As Lightning Falls", for example, because you might lose your way.

You could just set the invulnerable flag on the buoys in FRED.

 

Offline Dragon

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Re: I've been wondering something for a long time now.
I thought going through navs wasn't a problem but was intentional and just no collision detection was added to them. Now that I think about it, they probably didn't add it to make it so you can't destroy them. You wouldn't want to destroy them in "As Lightning Falls", for example, because you might lose your way. In Derelect, you collected them in the first few missions. If you add detection, how could you collect them in Derelect? Will it add problems?
Yes ,navbuoys lack of collision detection is intentional and even more ,it's in tables ("no collide" flag).
It may be a problem if they lack this flag (setting them invurnable may be some sort of idea ,but you may sill collide with the buoy ,lack of collisions make easier dogfighting close to them) .
Though nobody stops you to release a mod that adds "GTNB Pharos#Destroyable" ,which would be essentialy the same Pharos ,but without the flag that removes collision detection.
And it's Derelict ,not Derelect.

 

Offline Knight Templar

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Re: I've been wondering something for a long time now.
I don't think it's that big of a deal. If they had collision detection, it'd be a ***** if you're trying to fly to one in a nebula and all the sudden - "crunch."

I'm pretty sure flying through them isn't ruining the game.
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Offline Dilmah G

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Re: I've been wondering something for a long time now.
Yeah, my thoughts as well. This isn't game stopping and I haven't really been bothered by it.

 

Offline Droid803

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Re: I've been wondering something for a long time now.
Not to mention that some user-made campaigns do use them as HUD-generated nav point markers, and running into them may cause problems. (Mostly the "huh, I ran into something my HUD drew? WTF!?".)
« Last Edit: May 22, 2009, 10:12:51 pm by Droid803 »
(´・ω・`)
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Offline Dilmah G

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Re: I've been wondering something for a long time now.
I do that as well.