Author Topic: Jump drives in FS1?  (Read 3479 times)

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Offline Mongoose

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Re: Jump drives in FS1?
Yeah, those fighters are a bit of a slip-up in terms of canon; for all we know, that mission could have been created before the idea of requiring the newly-created intersystem drives to destroy the Lucifer was finalized.  I never realized that you could order around every single wing like that, though. :D

 

Offline Dilmah G

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Re: Jump drives in FS1?
Yeah, I started a thread similar to this a while ago, there's a few inconsistencies even in FS2 about this.

 

Offline NGTM-1R

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Re: Jump drives in FS1?
There is an inconsistency with the timing of the fighter-mounted inter-system jumpdrives.  In one of the missions prior to that, in fact as you're providing escort for escaping refugee ships, in Alpha Centauri, I believe, there are Vasudan fighters clearly seen entering and exiting the system through jumpnodes.

Yeah, but Vasudans supposedly have better power systems, so they may not have had much trouble in this regard whereas Terran fighters require a drive engineered down to their level of power output.
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Offline Trivial Psychic

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Re: Jump drives in FS1?
The only other way I could see them make inter-system jumps like that, would be the occasionally-speculated parallel jump, where fighters may jump alongside other vessels capable of inter-system travel.  There's no cannon evidence that this is possible, but it would be a bit like fighters in B5 using a cap-ship's jump point to enter hyperspace.
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Offline Fenrir

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Re: Jump drives in FS1?
XD That's awesome. I'm definitely going to do that next time I play the mission.