Author Topic: Question regarding music tables  (Read 1105 times)

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Offline ReeNoiP

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  • I FRED
Question regarding music tables
I am trying to use some custom music, and it seems I need a music table for that. I tried making one based on the one from Blue Planet but I am not sure what the third column does (the num_measures thing). I can get the music to play but it loops the first few seconds of the track. Can anyone explain or point to a tutorial explaining how the table works?

My entry looks like this:

Code: [Select]
#SoundTrack Start
$Soundtrack Name: 8: Nebula
$Name: Calm.ogg 26.6 153668 ; * Ambience
$Name: FS2_Arv_A01.ogg 1.8 105840 ; * Allied Arrival during Normal
$Name: FS2_Arv_G02.wav 2.0 88200 ; * Enemy Arrival during Normal
$Name: SilverAircraft.ogg 14.0 153668 ; * Battle 1
$Name: rbbattle2.ogg 18.4 153668 ; * Battle 2
$Name: rbbattle3.ogg 27.8 153668 ; * Battle 3
$Name: FS2_AArv_A01.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: FS2_Arv_G02.wav 2.0 88200 ; * Enemy Arrival during Battle
$Name: FS2_Vict_A01.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: rbamb.ogg 26.7 153668 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Player dies
#SoundTrack End
;

The track Calm.ogg is 1 min. 35 s long, but as I said it only plays the first 10 s or so.
There are some remnants from BP which should be removed I guess, but at the moment I am just trying to figure out how the thing works.
Uncharted Territory is released. But I still need voice actors

  

Offline ReeNoiP

  • 27
  • I FRED
Re: Question regarding music tables
Never mind. Found the one in the wiki.
Uncharted Territory is released. But I still need voice actors