I just created an other new model, gave it a proper table entry. It shows up fine in game, in the F3 shiplab, in FRED.
Except when I try to assign the ship to the player (I want to test run it) in FRED. Then FRED gives a error message and shuts down.
I can select the ship just fine in the weapon loadout screen as well but when I commit with the ship selected the game crashes. When I let the AI pilot it however, there isn't a single bit of trouble.
Haven't ran into this problem before and don't know where to look really.
Here's the table entry
$Name: Nordera Pillager
$Short name: Pillager
$Species: Nordera
+Type: XSTR("Medium fighter", 2945)
+Maneuverability: XSTR("Decent", 2946)
+Armor: XSTR("Heavy", 2947)
+Manufacturer: XSTR("Unknown", 2948)
+Description: XSTR( "Mostly mechanical, no shielding, plunder pillage rape and loot ", 2949)
$end_multi_text
+Tech Description:
XSTR("Plunder rape pillage!", 2950)
$end_multi_text
+Length: 12 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: Pillager.pof
$Detail distance: (0, 400)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0 ;; in x/y/z -- z only specified forward. use
special tokens for backward movement
$Rotation time: 2.0, 2.5, 2.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then
when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0
means no shockwave
$Allowed PBanks: ( "Light cannon" ) ("Medium cannon")
$Allowed Dogfight PBanks: ( )
$Default PBanks: ( "Light cannon" "Medium cannon" )
$pbank capacity: (1000, 1000)
$Allowed SBanks: ( "wildfire" )
$Allowed Dogfight SBanks: ( )
$Default SBanks: ( "wildfire" )
$SBank Capacity: ( 60 )
$Shields: 0
$Power Output: 3.0
$Max Oclk Speed: 68.0
$Max Weapon Eng: 150.0
$Hitpoints: 850
$Flags: ( "player_ship" "fighter" "generate icon" "default_player_ship")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 120.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Score: 10
$Trail:
+Offset: 2.890410 -0.006887 -9.575076
+Start Width: 0.5
+End Width: 0.05
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 1.4
+Spew Time: 60
+Bitmap: Contrail05
$Trail:
+Offset: 1.726941 -0.006887 -9.575076
+Start Width: 0.5
+End Width: 0.05
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 1.4
+Spew Time: 60
+Bitmap: Contrail05
$Trail:
+Offset: 0.494217 -0.006887 -9.305223
+Start Width: 0.5
+End Width: 0.05
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 1.4
+Spew Time: 60
+Bitmap: Contrail05
$Trail:
+Offset: -0.703845 -0.006887 -9.305223
+Start Width: 0.5
+End Width: 0.05
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 1.4
+Spew Time: 60
+Bitmap: Contrail05
$Trail:
+Offset: -1.842471 -0.006887 -9.575077
+Start Width: 0.5
+End Width: 0.05
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 1.4
+Spew Time: 60
+Bitmap: Contrail05
$Trail:
+Offset: -3.046971 -0.006887 -9.575077
+Start Width: 0.5
+End Width: 0.05
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 1.4
+Spew Time: 60
+Bitmap: Contrail05
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: sensors, 10,0.0
$Subsystem: weapons, 15,0.0
I ran FRED in debug mode and it gives me some assertion error about MAX_SHIP_CONTRAILS > SP -> AB_COUNT
this tells me nothing however. I tried removing the contrails but this did nothing (not to mention I already have a few ships with 4 contrails that work flawless)