Author Topic: help with blender UV..someone??  (Read 1879 times)

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Offline Rodo

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help with blender UV..someone??
Hi! I'm new to modeling so don't kill me if I don't understand what you reply.. but I'll make my best effort to understand you.

Ok, here's the deal...so I was uv mapping- texturing my model and.. well I split the model into various sections just like many tutorials recommended, but I guess I did it too much because after the 8th uv texture the "Add new texture" button disappeared :shaking:

some people think it's better to see than to tell.. well I'm one of those, here's a pic, notice there's no button on top of the uv-texture list  :(



so I want to know, is this some kind of newby mistake I'm making (god I hope I don't have to start all over again!) and if there is an easy way to save my ass from this problem?
el hombre vicio...

 

Offline Water

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Re: help with blender UV..someone??
Use just one UV layer for most models.

The reason for multiple UV layers is to provide complex textures. FreeSpace can only support one UV layer currently.

I think the tutorial you have is the wrong one. Do you have a link for it? and are you using tiled textures?

 

Offline Rodo

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Re: help with blender UV..someone??
tnks for the reply!

I'm using this wiki entry as a guide.

and this tutorial also, but it's on spanish...

So I should just place all the model in a single uv texture right?, that I get it, but every time I try to add big chunks of the model in the uv-map window they just show... that weird cube thing, like if the faces were overlaping, this is where I need to subdivide de model into different parts and then import them with the best fitting option like using "project" or "cilinder"?

mmm I'm not so sure about what is a tiled texture, I'm just editing images with gimp and adding them.
« Last Edit: August 02, 2009, 09:21:29 pm by Rodo »
el hombre vicio...

 

Offline Water

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Re: help with blender UV..someone??
and this tutorial also, but it's on spanish...

Heh, that's the wiki link also  ;)

 

Offline Vasudan Admiral

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Re: help with blender UV..someone??
Oh dear, I hadn't even noticed that the wiki could be interpreted as 'using multiple UVs will allow you to use multiple textures'. Whoops. :\
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Offline Rodo

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Re: help with blender UV..someone??
yes, seems like it did not copy the url correctly, I'll fix this in a couple of hours when I get back from work.

the wiki is quite good VA, actually it helped me a lot to figure out how to do the overall work, it was lacking some newby questions like.. knowing the order of the steps to do E.G: what should I do first?? UV map the detail0 or make turrets, and other minor things like... where do I put the detail1? in the same layer than detail0? and the turrets?? should I also use a layer or place them right over the hull of detail0? those where (and some still are for me) some tricky questions I had to figure out on my own.

And for more details on how to do stuff in blender, well it would be apreciated but then that wiki article will become a little heavier and not so to the point, besides help on blender functions can be found elsewhere.

el hombre vicio...

 

Offline Rodo

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Re: help with blender UV..someone??
ok, here's the actual tut I was looking at.

I'll try adding all the faces in the same uv texture and see what happens.
el hombre vicio...

  

Offline Water

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Re: help with blender UV..someone??
If possible do a search for Blender seams. It's a way of marking the model into parts, so that when you hit unwrap, it automatically separates in into parts. All the parts stay in one UV layer.

If a part unwraps badly with lots of distortion, then change the seams for that part and unwrap again. You can work on one piece at a time. When you are happy with all of them , unwrap all at the same time.

For animation set the unwrapper to "angle based" for mechinical "conformal" is better.