Author Topic: open source walkthrough  (Read 1736 times)

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open source walkthrough
hello, i'm alchemi_1  (people look on google) and i'm a spammer (lol) well, i'm kinda looking for someone that can walk me through the freespace 2 open source engine and how to use it. i'm thinking of making a robotech and/or starcraft fps game using it.

 is there a training manual for this thing?

oh and some questions:

why was it deemed a commercial failure? (it's the best F-ing sim evah!!)
can i use 3d studio max with it?

and

will there be a sequel?
...WTF?

 

Offline The E

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Re: open source walkthrough
Yes, there's a manual. karajorma's FreeSpace FAQ and the wiki both qualify.

As for your questions, FS2 was deemed a commercial failure because not enough people bought it. It had critical acclaim, and the people who did buy it mostly loved it, but not enough people did.
You can use 3ds Max to create models for the game, but importing them so that they actually are usable involves a few steps.

The question of whether or not there will be a sequel comes up frequently. The usual answer is: No, not likely. There are economic reasons for that (:V: being unable to obtain the rights is one of them). And no, nothing the community will ever do will be an official sequel to the game.

Many of the questions you're asking have already been answered elsewhere, and could be found with a simple search of the forums and wiki.
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Offline Getter Robo G

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Re: open source walkthrough
Alchemi 1


There have been 0 assests made of Star Craft. However I have worked hard to gather Robotech/(SDFM-TV) assets for years and have most of Gen 1 covered, zero for Gen 2, and maybe 50% of Gen 3 mehses.

IF you can model, either from scratch, or repair/finish models that have trouble in fs2 or during the conversion process, we could help each other out IMMENSELY!

Many 3d apps are used for FS2 modding, it;s the conversion to game format though that gets tricky. Cross conversion makes errors (liek when I turn LWO files or other formats, into cobs to wqrok with, or farther removed steops as needed from other gamng formats to a common 3d format to alter/prepare for conversion.

IF you are doing a FPS, one of the most important roadblocks yor going to hit is GRAVITY.

there is talk of one, but no finalization.

You should make a list of everything you will need and make sure they can be accomplished before getting too involved into just diving in.

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Offline Dragon

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Re: open source walkthrough
In SCP roadmap there's an entry "FPS Emulation" scheluded for 3.7, so there's a hope that somody will implement it.
For now, there's an (WIP) FPS mod for FS2, though not based on FS2_Open engine, but on Half Life 2.
It's forum can be found here: http://www.game-warden.com/forum/forumdisplay.php?f=93

  

Offline chief1983

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Re: open source walkthrough
That roadmap is horribly outdated, I wouldn't hold your breath for many of those 3.7 features.  Not likely anyone is working on them right now.
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