Author Topic: Rendering cutscene to file  (Read 1565 times)

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Offline stfx

  • 25
Rendering cutscene to file
Hello dear scp developers,

I may have a feature request :D

Well I have that big cutscene with a huge war and some parts of it kill the framerate. My current solution is to reduce the ingame speed with SEXP and increase it with the video editing tool. But if I want also slow motion in the movie I have to reduce it again and it gets a) complicated and b) the captured footage takes tons of space.

The perfect solution for everyone who wants to create a motion graphics (teaser, trailer, movie, etc.) from the game would be a cutscene renderer. It just needs to be very simple like saving the video as .avi with either 25fps or 30fps but without lag.


It would be awesome if some kind developer may include it. Thank you for your time.

Greetings
~stfx

 

Offline chief1983

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Re: Rendering cutscene to file
How about just a way to disable frame skip?  It could only work in single player and would effectively slow down the gameplay since it keeps rendering every frame it normally would have, but when played back later it would be in the correct time.  I'm not sure how easy it would be to disable frame skip though, it might not something that we can just 'turn off'.
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Offline stfx

  • 25
Re: Rendering cutscene to file
Successfully disabling the frame skip would be awesome. If anyone could manage to do it the feature would almost be done. Saving the frames as avi should be easy - or at least much easier than the frame skip I think. Creating a series of .tga files would also do the job because you can use tools like VirtualDub to render an .avi file out of that.

Though it looks like there is enough c++ code to create avi files online: http://www.wischik.com/lu/programmer/avi_utils.html#header

 

Offline chief1983

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Re: Rendering cutscene to file
If you disabled frameskip your own video cap program could do the job, short of getting frame dumping added to FSO.  Also, 'avi' isn't very specific.  We only have access to include a few codecs in FSO due to licensing, you'd be better off with raw data probably that you could encode at your leisure.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline stfx

  • 25
Re: Rendering cutscene to file
Oh my bad yes I ment uncompressed raw avi files. Unfortunately I am no coder but since we are all a big family there might be a nice person who can do the job, right? :D