Ah Thanks VA, PCS1 indeed shows model numbers
Though I am completely confused on how this code works.
Here's what happens:
I have 2 door subobjects that are suppose to open up when the main beam cannon is being fired (gunturret-8, model number 5. single part turret on the front). Alas when I fill in the subsystem
$Subsystem: door1, 15,0.0
$animation: triggered
$type: turret firing
+sub_type: 5
+delay: 10
+relative_angle: 0, 90, 0
+velocity: 0, 300, 0
+acceleration: 0, 100, 0
+time: 900
It won't open or close
However, when I replace the 5 with 6 (which is gunturret-0, a multi part turret on the back of the ship) the doors work fine! They even neatly close when its no longer firing.

On a seperate issue, the doors won't detect collision. Shots will fire through them and ships can fly through them as well.
Is this perhaps an issue with the 3ds max 6 plugin exporter? Or have others run into this as well?
I've got a little feature in code limbo atm to make a 'turret fired' flag that does work but isn't quite complete yet.
Nifty, looking forward to that
