Just managed to get a ship ingame, converted from Collada DAE in 3ds Max 9. Runs fine so far, except in battle when I get a random Assert failure message with the description:
Assert: vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f
Now searching for similar errors in HLP comes up with
VA's Model Assert Failure thread where the Iceni has this problem. Apparently converting it to COB fixes the problem.
I tried to do the same to this ship, but this resulted in turret boxes being out of scale with the submodel. What's the underlying mechanism behind this? I tried to search for a similar topic, but couldn't come up with anything.
I'm quite happy to get it ingame via COB and get it over and done with, but the turret thing needs fixing. Any ideas?
Using debug nightly build 5506. Other ships in the battle are Raynor, Horus, Perseus and Uhlan.
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