Hey, all.
I'm installing FS2 Open on my laptop -- here are the specs:
Vista Home x64
4 GB of RAM
Core 2 Duo 2.2 GHz
Intel Integrated Graphics Chip (4500MHD)
I can install and run FS2 just fine, thank you very much. The problems arise in the 3.6.10 media VPs.
I've narrowed the problem down to being in the mv_assets repository, but not much farther than that. A quick list of issues, both with or without the assets container loaded:
1. Missing Jump Nodes in maps (Non-assets). I can target them if I know exactly where they are, but I can't see them, not even in the target display.
2. Extreme slowdowns with smoke, fire, etc (Non-assets). FS2 Open with the VPs runs at a near-constant 45 fps, if not faster. I slow down to less than 25 when I get too close to a ship that has smoke or fire coming off of it. Thrusters are just fine. This also happened in the nebula to some degree while simply flying around or looking at certain spots.
3. mv_asset problems (trying to use assets). The files I grabbed have been from Turey's installer (crash at mission launch), the full zip (except advanced.vp, same problem, but with extensive hang), and the individual asset file (see #4). I have also gotten the patch from the 3.6.10 download thread. The vp's I am currently using to launch (core, effects, music) are from the second download.
4. Running but with extreme problems (With assets, only tried training 1). The last file I downloaded worked. The only problem is that if I am looking at a ship, any ship at all, the game refuses to draw the background, and draws every single frame without removing the last one -- sort of like the "hall of mirrors" in Descent or Half-Life. If I turn away from them, the effect passes and everything is visible. The HUD does not produce this effect.
5. Long load times when pressing commit (With/without assets). I'm not sure if this is universal with this update, but I remember that I could get any mission off the ground within a matter of five seconds on my old 2 GHz/GB RAM machine and 3.6.9. Is the 3.6.10 update really that big, or is something wrong?
6. Slowdowns in ship select and weapon loadout (without assets). The game slows down sporadically to about 15-20 frames per second while gearing up for the mission. This does not happen during the actual briefing. Models for ship selection are not active, only the standard graphics.
Keep in mind that everything else (except mv_advanced -- I'm not touching that on this machine!) works perfectly and is running. Effects load fine, music is good, and the mod starts up just fine. It's just those few issues above and the addition of 3.6.10 that muck it up. I'm considering downgrading to 3.6.9 -- though I don't know if they'll work with the 3.6.10 vps or the newer mods that came with the download (I grabbed everything from Turey's installer, unless noted).
Any help would be tremendously appreciated! :-D
-DocZetta