Author Topic: Running Freespace 2 On Vista?  (Read 8890 times)

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Offline Thaeris

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Re: Running Freespace 2 On Vista?
I must have been considering retail FS, in which compatibility mode might help you out. Seeing as that's not the case, you'll not I also dismissed compatibility mode in a post or two after that one... I think...

-Thaeris
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

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"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Okay... Re-downloaded the launcher, check. Checked to make sure both Launcher and Screen resolution is at 1200x800, check. Vista compatibility...



I don't see a box for it, or it on the drop down list... (checked 3_6_X and the launcher to see).

Now whats this about lighting settings?

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
*also, if you mean the service pack 5 thing, yeah.. tried it.

 

Offline The E

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Re: Running Freespace 2 On Vista?
First, you don't need any compatibility settings for FSO.

What you should do, however, is run the Launcher with admin privileges, and click the "Apply" button once before starting the game.

If all of that shouldn't work, open the Startmenu, and type regedit into the search field. It should give you access to the registry editor. Use its search function to look for the strin "VideoCardFS2Open". Edit any and all entries with this name (there should be a maximum of two) to use the resolution you wish. Then open the Launcher, DO NOT touch the resolution settings box, and start the game.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
This is whats there ATM

"OGL -(1280x800)x32 bit"

If i understand what im looking at, it seems right... So what the hell is wrong with it? O_o

 

Offline The E

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Re: Running Freespace 2 On Vista?
Did you look for other entries with the same name?

EDIT: Sorry for not remembering this earlier (imagine desks being damaged by impacting heads), but try entering "-res 1280x800" into the Launcher's custom flags field (without the double quotes, of course).
« Last Edit: August 27, 2009, 03:28:09 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Ill try that next

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Yeah, no dice The E... Blah.. All it did was put the window up into the top left hand corner, and stretch it alittle.

 

Offline The E

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Re: Running Freespace 2 On Vista?
Can you run a debug build with the -res parameter, and post the fs2_open.log?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Ill do so tonight. School calls  :shaking:

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Warning: Unable to go fullscreen!
File: gropengl.cpp
Line: 1293


Call stack:
------------------------------------------------------------------
    gr_opengl_init()    gr_init_sub()    gr_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 75574911()
    ntdll.dll 76e5e4b6()
    ntdll.dll 76e5e489()
------------------------------------------------------------------

Okay... I think thats the only one... The only other one is from ED itself.

 

Offline The E

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Re: Running Freespace 2 On Vista?
No, that is not the log. the log, called fs2_open.log, is in the data folde in your FS directory, I need to see that.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Oh that thing... kk, sorry xD

Well, here it is.. looks like a bunch of Jibberish to me o0

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -noscalevid
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -cache_bitmaps
  -img2dds
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod Earth Defence,mediavps
  -res
Building file index...
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'C:\Games\Freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\Freespace 2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Earth Defence\' ... 3234 files
Searching root 'C:\Games\Freespace 2\mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Music.vp' ... 32 files
Searching root 'C:\Games\Freespace 2\' ... 3 files
Searching root pack 'C:\Games\Freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\Freespace 2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 15 roots and 12812 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 965/963 Graphics Media Accelerator
  OpenGL Version    : 1.5.0 - Build 7.14.10.1409

WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'mainhall-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI radar1 with size 130x106 (17.2% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
WARNING: "Muzzle flash "PWmuzzle" already exists!  Using existing entry instead." at MuzzleFlash.cpp:210
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
WARNING: "Unable to go fullscreen!" at gropengl.cpp:1293
Freeing all existing models...
!!DEBUG!! OpenGL Errors this frame: 1

 

Offline The E

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Re: Running Freespace 2 On Vista?
Code: [Select]
-res
<mythbusters>Well, there's your problem</mythbusters> Untick the "Run at specified resolution" flag in the Launcher's Dev Tools section, and try again. If it doesn't work, run the debug build again, and post the log, this time using code tags. Quote this post to see how they're used.

EDIT: Sorry, I may have been a bit unclear before. Add -res 1280x800 or whatever in the custom flags field and run that with a debug build. (Thanks for reminding me, FUBAR)
« Last Edit: August 29, 2009, 01:55:23 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
Done and posted.

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -noscalevid
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -cache_bitmaps
  -img2dds
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod Earth Defence,mediavps
  -res 1280x800
Building file index...
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'C:\Games\Freespace 2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'C:\Games\Freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\Freespace 2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\Earth Defence\' ... 3234 files
Searching root 'C:\Games\Freespace 2\mediavps\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'C:\Games\Freespace 2\mediavps\MV_Music.vp' ... 32 files
Searching root 'C:\Games\Freespace 2\' ... 3 files
Searching root pack 'C:\Games\Freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\Freespace 2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 15 roots and 12812 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 800x600 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 965/963 Graphics Media Accelerator
  OpenGL Version    : 1.5.0 - Build 7.14.10.1409

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'mainhall-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI radar1 with size 130x106 (17.2% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
WARNING: "Muzzle flash "PWmuzzle" already exists!  Using existing entry instead." at MuzzleFlash.cpp:210
WARNING: "Muzzle flash "Gmuzzle" already exists!  Using existing entry instead." at MuzzleFlash.cpp:210
WARNING: "Muzzle flash "Bmuzzle" already exists!  Using existing entry instead." at MuzzleFlash.cpp:210
WARNING: "Muzzle flash "Rmuzzle" already exists!  Using existing entry instead." at MuzzleFlash.cpp:210
WARNING: "Muzzle flash "Cmuzzle_small" already exists!  Using existing entry instead." at MuzzleFlash.cpp:210
Freeing all existing models...
!!DEBUG!! OpenGL Errors this frame: 1

 

Offline FUBAR-BDHR

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Re: Running Freespace 2 On Vista?
Quote
Initializing OpenGL graphics device at 800x600 with 32-bit color...

Interesting seems like it's being forced to run at 800x600.  No idea why though.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline asyikarea51

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Re: Running Freespace 2 On Vista?
This might seem like a strange suggestion, but could you try searching around for the older 5.5c or d Launcher and set up your resolution options again?

Looks familiar...

 

Offline Tantalus53

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Re: Running Freespace 2 On Vista?
I'de have to go download it from somewhere.. I deleted my last copy of my launcher.

Perhaps i should delete all the mod flags and try to reset them?

  

Offline asyikarea51

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Re: Running Freespace 2 On Vista?
I dunno; my thinking is more on "find old Launcher, put on the resolution you wanted to play at (along with those other settings in the tab if you want), then playtest... then if it does work, go add back all the launcher flags you used to have and happy gaming"...

Seeing as it's Vista and the problem looks similar to what I got before I just thought I'd $0.02 and see where it goes even though it might not work... :doubt: