Hmmm.... I found something.
As you said that atioglxx.dll replacement would work, i remember that i had been already using an old one.
So i deleted it and the game ran.
But the thing, the old problem that made me replace that atioglxx.dll recurred which is the stuttering when a dialogue plays.
Other than that, there were i few problems also.
First: I was playing Silent Threat Reborn when my ex-card broke down. So to figure out what was going on with the game crashing, i changed the mod to The Great War mediaVPs. As you know, we have to select the correct mission from the campaign room and game says that at the beginning.
When i run the game, it said that but crashed. Right after selecting the pilot.
I tried again, same thing happened. When i select the mod to be Silent Threat Reborn, it ran, started the actual game, stuttered when a dialogue was playing

, but when i hit esc. to exit the game, it crashed again.
But the driver stopped working and recovered problem didn't occur i thing, because it lets you know when it does that, in the tray. Nothing worked when that happened though, i mean, the NumLock didn't work, mouse didn't work, it was just like as if the driver stopped responding and recovered but there were no pop up.
The game seems to be working just fine in windowed mode though. I tried it to be sure if there's a driver recovery when that problem happens, but nothing happened.

I can post a new debug log, if you'd like it.
Description:
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1
Application Name: fs2_open_3_6_12r_INF_SSE2.exe
Application Version: 3.6.12.0
Application Timestamp: 4c5891cf
Hang Signature: 1ff5
Hang Type: 0
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1055
Additional Hang Signature 1: 1ff50cd91e0b74b0b647acbbde341b33
Additional Hang Signature 2: 9ba7
Additional Hang Signature 3: 9ba71cbbe28b6112dfa12ab00eda66da
Additional Hang Signature 4: 1ff5
Additional Hang Signature 5: 1ff50cd91e0b74b0b647acbbde341b33
Additional Hang Signature 6: 9ba7
Additional Hang Signature 7: 9ba71cbbe28b6112dfa12ab00eda66da
These are the details in the crash window.
And here is a log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-cache_bitmaps
-orbradar
-3dwarp
-warp_flash
-snd_preload
-mod fsport_mediavps,fsport,mediavps_3612
Building file index...
Found root pack 'D:\Program Files\FreeSpace2\fsport_mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'D:\Program Files\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x2d27b494
Found root pack 'D:\Program Files\FreeSpace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'D:\Program Files\FreeSpace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'D:\Program Files\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'D:\Program Files\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'D:\Program Files\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Program Files\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Program Files\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Program Files\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Program Files\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Program Files\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Program Files\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Program Files\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Program Files\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Program Files\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Program Files\FreeSpace2\fsport_mediavps\' ... 21 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport_mediavps\mv_fsport.vp' ... 487 files
Searching root 'D:\Program Files\FreeSpace2\fsport\' ... 0 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\fsport3_2.vp' ... 866 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'D:\Program Files\FreeSpace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'D:\Program Files\FreeSpace2\mediavps_3612\' ... 1 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'D:\Program Files\FreeSpace2\' ... 16 files
Searching root pack 'D:\Program Files\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Program Files\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Program Files\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Program Files\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Program Files\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Program Files\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Program Files\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Program Files\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'f:\' ... 0 files
Found 29 roots and 18664 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
Using 'SB X-Fi Audio [D000]' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : SB X-Fi Audio [D000]
OpenAL Version : OpenAL version 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 6800 Series
OpenGL Version : 4.1.10524 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
Shaders Manager initialized.
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 4.10
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 356
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTI.pcx'
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Intelligence
Someone passed an extension to bm_load for file 'GTI.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0xbf8649d9 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'md-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Intelligence
Someone passed an extension to bm_load for file 'GTI.pcx'
Someone passed an extension to bm_load for file 'pvn.pcx'
Someone passed an extension to bm_load for file 'gta.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX/TSB to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x04779ca2 -- "subspacenode.pof"
Starting mission message count : 177
Ending mission message count : 186
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter06.pof'
IBX: Found a good IBX/TSB to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x3a14455c -- "fighter06.pof"
Loading model 'freighter05.pof'
IBX: Found a good IBX/TSB to read for 'freighter05.pof'.
IBX-DEBUG => POF checksum: 0x2585d000, IBX checksum: 0x4fa1afef -- "freighter05.pof"
Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
Loading model 'fighter08.pof'
IBX: Found a good IBX/TSB to read for 'fighter08.pof'.
IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x96257f14 -- "fighter08.pof"
Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
Loading model 'fighter07.pof'
IBX: Found a good IBX/TSB to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0x137838df -- "fighter07.pof"
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Loading model 'cruiser02.pof'
IBX: Found a good IBX/TSB to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xf76f3046 -- "cruiser02.pof"
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Loading model 'freighter04.pof'
IBX: Found a good IBX/TSB to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0xade7362a, IBX checksum: 0xc072f926 -- "freighter04.pof"
Loading model 'transport02.pof'
IBX: Found a good IBX/TSB to read for 'transport02.pof'.
IBX-DEBUG => POF checksum: 0xd0de0983, IBX checksum: 0x6df038aa -- "transport02.pof"
Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
Submodel 'gearightb' is detail level 1 of 'gearighta'
Submodel 'gearightc' is detail level 2 of 'gearighta'
Submodel 'gearleftb' is detail level 1 of 'gearlefta'
Submodel 'gearleftc' is detail level 2 of 'gearlefta'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Loading model 'fighter01.pof'
IBX: Found a good IBX/TSB to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
Loading model 'science01.pof'
IBX: Found a good IBX/TSB to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x4599ebbb -- "science01.pof"
Unknown special object type $reactor while reading model science01.pof
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'GunPlatform01.pof'
IBX: Found a good IBX/TSB to read for 'GunPlatform01.pof'.
IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x6af64fb2 -- "GunPlatform01.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Loading model 'fighter05.pof'
IBX: Found a good IBX/TSB to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xd5cd264e -- "fighter05.pof"
Loading model 'fighter02.pof'
IBX: Found a good IBX/TSB to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0x0649f342, IBX checksum: 0xc58f499f -- "fighter02.pof"
WARNING: "Subsystem "communications" in model "fighter02.pof" is represented as "communication" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604
Loading model 'capital01-Intrepid.pof'
IBX: Found a good IBX/TSB to read for 'capital01-Intrepid.pof'.
IBX-DEBUG => POF checksum: 0x6384ec61, IBX checksum: 0x593e10d4 -- "capital01-Intrepid.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01-Intrepid.pof
Submodel 'destroyer01c' is detail level 2 of 'destroyer01a'
Submodel 'destroyer01b' is detail level 1 of 'destroyer01a'
Submodel 'destroyer01d' is detail level 3 of 'destroyer01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Loading model 'fighter09.pof'
IBX: Found a good IBX/TSB to read for 'fighter09.pof'.
IBX-DEBUG => POF checksum: 0x0f31635c, IBX checksum: 0x50ff4256 -- "fighter09.pof"
Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (202 in-use).
OpenGL: Created 512x512 FBO!
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX/TSB to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "starfield.pof"
Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support01.pof'
IBX: Found a good IBX/TSB to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x90751da2 -- "support01.pof"
Loading model 'support02.pof'
IBX: Found a good IBX/TSB to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0x601036db -- "support02.pof"
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-f05 with size 112x93 (27.3% wasted)
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f02 with size 112x93 (27.3% wasted)
ANI shield-f07 with size 112x93 (27.3% wasted)
ANI shield-f08 with size 112x93 (27.3% wasted)
ANI shield-f09 with size 112x93 (27.3% wasted)
Loading model 'MX-50.pof'
IBX: Found a good IBX/TSB to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x3141c987 -- "MX-50.pof"
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Fury.pof'
IBX: Found a good IBX/TSB to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xe424fc12 -- "Fury.pof"
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Interceptor.pof'
IBX: Found a good IBX/TSB to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0xbb92661a -- "Interceptor.pof"
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Loading model 'Hornet.pof'
IBX: Found a good IBX/TSB to read for 'Hornet.pof'.
IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0x25edd5bf -- "Hornet.pof"
DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Phoenix.pof'
IBX: Found a good IBX/TSB to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0xf7d256ed -- "Phoenix.pof"
Loading model 'Disruptor.pof'
IBX: Found a good IBX/TSB to read for 'Disruptor.pof'.
IBX-DEBUG => POF checksum: 0xfe47e75b, IBX checksum: 0x104f7650 -- "Disruptor.pof"
DDS ERROR: Couldn't open 'wep-disruptor-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Stiletto.pof'
IBX: Found a good IBX/TSB to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x2ac606c3 -- "Stiletto.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f02.ani with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
ANI shield-f08.ani with size 112x93 (27.3% wasted)
ANI shield-f09.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP187x224+16'
User bitmap 'TMP298x368+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1698/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 509, Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf apollo
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf valkyrie
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf hercules
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf loki
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf loki#stealth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtf angel
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb athena
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb zeus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb medusa
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtb ursa
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts centaur
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtt elysium
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: gtt hunter
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: tsc 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: ttc 1
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtfr chronos
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tac 1
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtc fenris
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: terran probe
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtd orion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#amadeus
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#bastion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#eisenhower
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#galatea
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#goliath
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#intrepid
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#krios
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#legion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#minnow
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#myrmidon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#orion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#repulse
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#soyakaze
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti polaris extension
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti polaris pylon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: terran asteroid base
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtep hermes
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtsc faustus#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtfr chronos#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tac 1#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gtt elysium#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: pvf ulysses
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf anubis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf seth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf horus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvf thoth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvb osiris
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvb amun
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvb sekhmet
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvdr jackal
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvs scarab
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: pvt isis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: pvfr bast
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: vc 3
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: vac 4
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvfr satis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: pvc aten
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: pvsc imhotep
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: vasudan probe
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: pvd typhon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: pvi karnak
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: karnak reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: karnak reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: pvi shah extension
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: pvi shah pylon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: vasudan asteroid base
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: pvsg ankh
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: gvep ra
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf dragon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf dragon#weakened
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf dragon#terrans
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf basilisk
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf manticore
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf scorpion
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sf gorgon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb shaitan
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb nephilim
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb seraphim
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sb nahema
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: st azrael
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sc cain
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc lilith
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd demon#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1
Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200
Class: lrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200
Class: barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: harbinger#end
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: tsunami#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: harbinger#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
Frame 0 too long!!: frametime = 25.446 (25.446)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI iconfighter04 with size 32x28 (12.5% wasted)
ANI iconfighter05 with size 32x28 (12.5% wasted)
ANI iconfighter06 with size 32x28 (12.5% wasted)
ANI iconbomber01 with size 32x28 (12.5% wasted)
ANI iconbomber04 with size 32x28 (12.5% wasted)
ANI icon_ml16 with size 56x24 (25.0% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_banshee with size 56x24 (25.0% wasted)
ANI icon_leech with size 56x24 (25.0% wasted)
ANI icon_MX50 with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI icon_interceptor with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI icon_phoenix with size 56x24 (25.0% wasted)
ANI icon_dmissile with size 56x24 (25.0% wasted)
ANI iconcruiser with size 70x29 (9.4% wasted)
ANI Fadeiconcruiser with size 70x29 (9.4% wasted)
ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted)
ANI iconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
ANI iconscience with size 55x40 (37.5% wasted)
ANI Fadeiconscience with size 55x40 (37.5% wasted)
ANI Fadeiconscience.ani with size 55x40 (37.5% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
Frame 0 too long!!: frametime = 0.327 (0.327)
ANI iconcruiser.ani with size 70x29 (9.4% wasted)
ANI iconfighterw.ani with size 50x46 (28.1% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 32.174
ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
New tries didn't change anything.
Nothing happens, even it doesn't stutter when playing in windowed mode.
When fullscreen, it SOMETIMES crashes when esc. button is hit and the exit dialogue window comes, and SOMETIMES it doesn't crash, just continue gaming when the esc. button hit again.
Though stuttering is consistent, i had opened another topic in the past, it's definitely caused by the driver, we concluded. Because when i installed a previous driver, it was gone. But i cant do it with this card.
My question is now, what do you think about this situation? Do you think it's hardware related or it's because of AMD's crappy display driver?
I hope the latter comes true.

Thanks again for everything. A very helpful community i find in this forum, that was the same with my previous topic also. I'm beginning to learn programming, and i'm more interested in game engines actually and if i CAN, i'll try to contribute in FSO projects, though i don't know if you're working only inside.