Author Topic: Using Blender for FS2 - Single object?  (Read 1238 times)

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Offline Enigmatic Entity

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Using Blender for FS2 - Single object?
After the previous thread was deleted due to "technical difficulties..."

Say I wanted to make an FS2 ship. I create a basic hull. I want to add a support onto the hull, but create the support as a separate object (mesh) to avoid vertex confusion.

I then move the support very close to the hull without intersecting (apparently FS2 doesn't like intersections). I join the hull and the support.

Note how the support is not actually connected to the hull. Is this OK?

btw LightScreen is a free "Print screener" that stores multiple print screens, so you don't have to pause your game or use MSPaint, etc.

[attachment deleted by Tolwyn]
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Offline Vasudan Admiral

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Re: Using Blender for FS2 - Single object?
Aww didn't you get to read my post before the thread vanished? Blah. :p

FS doesn't have any problems with intersecting geometry anymore (hasn't for years actually), so feel free to use intersection, however I would personally consider it bad modelling practice to overuse it, and suggest that intersections be kept small and simple to best use texture space and polycount.

So in short, yeah what you have is fine but it would also be fine if it intersected.

Looks like an interesting ship there too. :)
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Offline Enigmatic Entity

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Re: Using Blender for FS2 - Single object?
Yes, I got inspired during a guest speaker presentation on Hydro during my engineering course... ;)

Also, I've been trying to clean up my modelling, as I used to have weird vertices and faces forming very thin triangles among other things.

Thank-you for your reply. When I get a something that actually looks like a ship, I'll post some images. As for now, I have study to do...
Juvenescence and multifariousness is eternal.