Author Topic: locks up on certain missions - FS2 - FSOInstaller  (Read 4033 times)

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Offline dig314

  • 24
locks up on certain missions - FS2 - FSOInstaller
My apologies if I do not use the correct terms.

I used the FSOInstaller to install additional content in my Freespace2 ( Retail, Patched ) folder.  ( I got backups of that folder and pilot.) Using the Launcher, I picked the official MDS graphical mod. When I start the retail mission Love of Treason, the game either hangs on the commit button, or hangs on the first frame of the space scene. Trying various combination of video settings in the Launcher does not help.  I switched to NO mods and completed that mission. Before starting the next mission, I switched back to the official MDS mod. This time the mission started, but got hung after about 90 seconds.

I have not tried downloading and playing other mods.

* Does it sound like I have installed it correctly?
* Should I do a fresh install of FS2 and then use the FSOInstaller?
* Where are the special dlls for ATI cards? The links I found went to bogus sites.

Dig

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
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Re: locks up on certain missions - FS2 - FSOInstaller
Please select a debug build (fs2_open_3_6_10d.exe) in the Launcher, play with it until it hangs, then quit the game and post the fs2_open.log from your data folder here. That way, we can determine whether or not your install is OK
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Mura

  • 27
  • Shadow lurker
Re: locks up on certain missions - FS2 - FSOInstaller
and/or make sure you are playing in OPEN-GL mode, Direct X is not supported
Signed, me

 

Offline dig314

  • 24
Re: locks up on certain missions - FS2 - FSOInstaller
Contents of fs2_open.log are below.
Thank you for your help.

Here are three errors:

Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.

Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.

Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -mipmap
  -missile_lighting
  -glow
  -spec
  -targetinfo
  -snd_preload
  -mod mediavps
Building file index...
Found root pack 'G:\FS2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'G:\FS2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'G:\FS2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'G:\FS2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'G:\FS2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'G:\FS2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'G:\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'G:\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'G:\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'G:\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'G:\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'G:\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'G:\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'G:\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'G:\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'G:\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'G:\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'f:\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'f:\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'f:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'G:\FS2\mediavps\' ... 2 files
Searching root pack 'G:\FS2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'G:\FS2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'G:\FS2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'G:\FS2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'G:\FS2\mediavps\MV_Music.vp' ... 32 files
Searching root 'G:\FS2\' ... 7 files
Searching root pack 'G:\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'G:\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'G:\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'G:\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'G:\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'G:\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'G:\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'G:\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'G:\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'G:\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'G:\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'G:\FS2\warble_fs2.vp' ... 52 files
Searching root 'f:\' ... 3 files
Searching root pack 'f:\tango1_fs2.vp' ... 32 files
Searching root pack 'f:\tangoA_fs2.vp' ... 0 files
Searching root pack 'f:\warble_fs2.vp' ... 52 files
Found 23 roots and 13420 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1650 Series
  OpenGL Version    : 2.1.8201 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using bilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
TBM  =>  Starting parse of 'flak-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 507
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.436 (0.436)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Scorpions
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'loop1-2.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Scorpions
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTT Argo
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTS Hygeia
Using alternate ship type name: NTC Aeolus
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTCv Deimos
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTC Aeolus
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0x1581f505 -- "subspacenode.pof"
Model subspacenode.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Starting mission message count : 205
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x3176ea32 -- "fighter2t-02.pof"
Loading model 'transport2t-01.pof'
IBX: Found a good IBX to read for 'transport2t-01.pof'.
IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x694d1e79 -- "transport2t-01.pof"
Allocating space for at least 7 new ship subsystems ...  a total of 200 is now available (7 in-use).
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x3a14455c -- "fighter06.pof"
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x5dac9e8c -- "fighter2t-04.pof"
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
Loading model 'cruiser2t-01.pof'
IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0xf17825c5 -- "cruiser2t-01.pof"
Loading model 'AWACS2t-01.pof'
IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0x12f55612 -- "AWACS2t-01.pof"
Found live debris model for 'radara'
Found live debris model for 'radara'
Found live debris model for 'radara'
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0xef71a6a2, IBX checksum: 0x58d8919e -- "corvette2t-01.pof"
Loading model 'escapepod01.pof'
IBX: Found a good IBX to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x4a31f88c, IBX checksum: 0xfaf426da -- "escapepod01.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 378 new ship subsystems ...  a total of 600 is now available (147 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-04 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x23737dab -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x84f2378d, IBX checksum: 0x1203869f -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1603/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 508,  Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI iconfighter06 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconfighter13 with size 32x28 (12.5% wasted)
ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter06.ani
ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter13.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI iconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
Frame  0 too long!!: frametime = 18.069 (18.069)
ANI iconT-transport.ani with size 40x23 (28.1% wasted)
ANI icont-fightW.ani with size 51x54 (15.6% wasted)
Frame  0 too long!!: frametime = 0.310 (0.310)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  31.264

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
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Re: locks up on certain missions - FS2 - FSOInstaller
Code: [Select]
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.

Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.

Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.

Those aren't errors. Those are optional features introduced in FS2Open; Neither retail FS2 nor the mediavps make use of them.

Code: [Select]
Searching root pack 'G:\FS2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'G:\FS2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'G:\FS2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'G:\FS2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'G:\FS2\mediavps\MV_Music.vp' ... 32 files

You are lacking the patch for the mediavps, please download it from this post and put it into your mediavps folder.

Code: [Select]
Initializing OpenGL graphics device at 1280x1024 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1

Please make sure that both FS2Open and your Desktop are set to use 32 bits of color depth.

As for the atioglxx.dll, that one is only usable with Windows XP, unfortunately. Links can be found here. Use Link #1, the other one appears to be broken.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: locks up on certain missions - FS2 - FSOInstaller
And could someone please tell me why Tango A has suddenly started appearing? Please delete Tango_A.VP as well.
Gettin' back to dodgin' lasers.

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: locks up on certain missions - FS2 - FSOInstaller
Oh, right. Remove the FS2 CD from your drive, please.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline dig314

  • 24
Re: locks up on certain missions - FS2 - FSOInstaller
I appreciate the help, but so far, I am still having the problem on the Love of Treason mission.


The atioglxx.dll I downloaded causes problems and will not let the exe run.... it "is not a valid windows image."
Using another atioglxx.dll  stored in my windows\system32 folder did not cause an error.

Desktop was 32 bit - so I changed Launcher to 32 bit.

Copied 3610_Patch.vp to the mediavps.
Deleted tango1_fs2.vp tango2_fs2.vp and tango3_fs2.vp - I could not find Tanga_A.vp
CD was in drive, so I removed it.

After none of the above seemed to help, I reinstalled FS2, then used the FSOInstaller. The game still hangs on that mission.
A new log is posted below.

Dig

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -missile_lighting
  -nomotiondebris
  -spec
  -3dshockwave
  -mod mediavps
Building file index...
Found root pack 'G:\FS2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'G:\FS2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'G:\FS2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'G:\FS2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'G:\FS2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'G:\FS2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'G:\FS2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'G:\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'G:\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'G:\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'G:\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'G:\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'G:\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'G:\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'G:\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'G:\FS2\mediavps\' ... 3 files
Searching root pack 'G:\FS2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'G:\FS2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'G:\FS2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'G:\FS2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'G:\FS2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'G:\FS2\mediavps\MV_Music.vp' ... 32 files
Searching root 'G:\FS2\' ... 6 files
Searching root pack 'G:\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'G:\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'G:\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'G:\FS2\root_fs2.vp' ... 157 files
Searching root pack 'G:\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'G:\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'G:\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'G:\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'G:\FS2\warble_fs2.vp' ... 52 files
Found 17 roots and 13456 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Hardware' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1650 Series
  OpenGL Version    : 2.1.8201 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using bilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 345
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.399 (0.399)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Scorpions
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'loop1-2.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Scorpions
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTT Argo
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTS Hygeia
Using alternate ship type name: NTC Aeolus
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTCv Deimos
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTC Aeolus
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Using alternate ship type name: NTF Hercules Mark II
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0xe392fe28, IBX checksum: 0x1581f505 -- "subspacenode.pof"
Model subspacenode.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Starting mission message count : 205
Ending mission message count : 233
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x3176ea32 -- "fighter2t-02.pof"
Loading model 'transport2t-01.pof'
IBX: Found a good IBX to read for 'transport2t-01.pof'.
IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x694d1e79 -- "transport2t-01.pof"
Allocating space for at least 7 new ship subsystems ...  a total of 200 is now available (7 in-use).
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x3a14455c -- "fighter06.pof"
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x5dac9e8c -- "fighter2t-04.pof"
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
Loading model 'cruiser2t-01.pof'
IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0d85086a, IBX checksum: 0xf17825c5 -- "cruiser2t-01.pof"
Loading model 'AWACS2t-01.pof'
IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0x12f55612 -- "AWACS2t-01.pof"
Found live debris model for 'radara'
Found live debris model for 'radara'
Found live debris model for 'radara'
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0xef71a6a2, IBX checksum: 0x58d8919e -- "corvette2t-01.pof"
Loading model 'escapepod01.pof'
IBX: Found a good IBX to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x4a31f88c, IBX checksum: 0xfaf426da -- "escapepod01.pof"
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 378 new ship subsystems ...  a total of 600 is now available (147 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-04 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof"
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x23737dab -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x84f2378d, IBX checksum: 0x1203869f -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1348/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 306,  Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter01 with size 32x28 (12.5% wasted)
ANI iconfighter06 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconfighter13 with size 32x28 (12.5% wasted)
ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter06.ani
ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter13.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI iconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
Frame  0 too long!!: frametime = 15.085 (15.085)
ANI iconT-transport.ani with size 40x23 (28.1% wasted)
ANI icont-fightW.ani with size 51x54 (15.6% wasted)
Frame  0 too long!!: frametime = 0.318 (0.318)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  31.306

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: locks up on certain missions - FS2 - FSOInstaller
Quote
Deleted tango1_fs2.vp tango2_fs2.vp and tango3_fs2.vp - I could not find Tanga_A.vp
CD was in drive, so I removed it.

Cole, turn in your support badge, please. We are not here to confuse people.

dig314, tango1_fs2.vp, tango2_fs2.vp and tango3_fs2.vp are necessary files. TangoA.vp and TangoB.vp (found on disc 2 and 3 respectively) are unnecessary, but since they usually only show up when someone has the disc in the drive, they are irrelevant.

Now, I would appreciate it if you told us just what OS you are using. Is it XP? Is it Vista? Or 7?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline dig314

  • 24
Re: locks up on certain missions - FS2 - FSOInstaller
I am using XP sp3.

AMD Athlon64 3800 single-core
2GB Ram
ATI 1650 pro AGP 512mb
on-board sound ASUS A8V Deluxe MoBo

Regarding the tango files, I tried with and without them.

Dig

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: locks up on certain missions - FS2 - FSOInstaller
Is your gfx card driver up to date?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline dig314

  • 24
Re: locks up on certain missions - FS2 - FSOInstaller
Video drivers are NOT up to date.  ATI / Catalyst drivers are real flaky. The last time I tried to upgrade, I had to restore the drive from a backed up image. I would have to look at the version numbers to see how far behind I am.

I will try updating the drivers next - after I backup the drive.

Dig

 

Offline dig314

  • 24
Re: locks up on certain missions - FS2 - FSOInstaller
I updated my ATI drivers to 9_3/ WDM to 9-8 / CCC to 9_3. These are the latest supplied for my X1650 AGP pro. The update appears to have worked - - I took extra caution proving all previous versions were removed. I have tried out several games and they appear to be working.


For whatever reason, FSO launcher is no longer loading the game....
Before, the game would lock right at the beginning of a mission or during a mission.
Even with no mod, the game fails to load.
FS2 seems to play fine when I launch it directly.

Debug Log below. The last thing in the log is "Initializing WGL..."

Dig

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
Building file index...
Found root pack 'G:\FS2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'G:\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'G:\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'G:\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'G:\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'G:\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'G:\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'G:\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'G:\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'G:\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'G:\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'G:\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'G:\FS2\' ... 7 files
Searching root pack 'G:\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'G:\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'G:\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'G:\FS2\root_fs2.vp' ... 157 files
Searching root pack 'G:\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'G:\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'G:\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'G:\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'G:\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'G:\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'G:\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'G:\FS2\warble_fs2.vp' ... 52 files
Found 13 roots and 7429 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: locks up on certain missions - FS2 - FSOInstaller
Okay, ATI Radeon X16**-X19** series has problems running GLSL with recent drivers due to ATI's weird card design at the time and newer drivers being made to support newer games at the expense of GLSL which FS2_Open needs to use shaders.

The ideal solution is to install latest drivers, but then put an older version of atioglxx.dll on the ../FreeSpace2/ root directory, which should cause the executable to use this file instead of the one in Windows' driver path.

Unfortunately there have been several versions of atioglxx.dll around and equally many links to it, but good results have been achieved with this one:

atioglxx.dll, Windows XP only, version 6.14.10.6287 (Catalyst 6.14)


However, I am unsure if there are any differences in the OpenGL driver for PCI-E and AGP Radeons. If this one does not help, you can try disabling GLSL with the -no_glsl command line flag; that usually makes the game run stable on Radeon X16**-X19** series of cards. At the expense of the latest eye candy, of course (mainly, normal maps).
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline dig314

  • 24
Re: locks up on certain missions - FS2 - FSOInstaller
Thank you all for the help. It is working    ;)

I just played Love the Treason with all the effects enabled. I think everything looks great!

The solution was to update the ATI Video Drivers and place atioglxx.dll, ( Windows XP only, version 6.14.10.6287 (Catalyst 6.14) ) in the freespace 2 folder.

Like you stated Herra Tohtori, the new drivers support new cards at the expense of AGP.
My PC is almost 5 years old! AGP ugh. Hopefully, my budget will allow me to build a new rig around the holidays.

Thanks again.

Dig

  

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: locks up on certain missions - FS2 - FSOInstaller
Well, technically it's not AGP, it's the entire line of Radeon X1600-1900 cards that is affected by this issue. PCI-E cards have the same problem since they use the same cores; just the cards' interface to the PC varies. AGP is Accelerated Graphics Port, PCI-E is Peripheral Component Interconnect Express and the latter is newer, better and shinier with larger data bus and thus ability to do more stuff faster.

The problem with new drivers is that GLSL (OpenGL Shading Language) which is part of OpenGL will not work correctly on this series of Radeons. Rest of the newer drivers works fine, but you need the OpenGL part from older drivers, which is what the atioglxx.dll is. It is the OpenGL driver, essentially, and while this fix is something of a hack, at least it works (and works with surprising efficiency). :)
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.