Author Topic: COB to POF Converting  (Read 1317 times)

0 Members and 1 Guest are viewing this topic.

Offline Nebula

  • 23
COB to POF Converting
I have a model that i have converted into a COB file format.  The thing is i need to convert it into a POF, does anyone know of any tools that can do this.  i have the PCS tool i think its called but when i go to convert a COB to a POF it keeps saying i havent grouped those objects.  Can anyone help me.:(

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: COB to POF Converting
Quote
Originally posted by Nebula
I have a model that i have converted into a COB file format.  The thing is i need to convert it into a POF, does anyone know of any tools that can do this.  i have the PCS tool i think its called but when i go to convert a COB to a POF it keeps saying i havent grouped those objects.  Can anyone help me.:(


Quote
Originally posted by aldo_14


You probably don't have an LODs defined

Lods are Levels Of Detail, representing the model at various distances (set in the tbl entry).  The further awaya, the less polys the model has - thus, the computer is saved effort in rendering it.

I'd suggest getting a copy of cob2fs2 to convert your model - that works with single lods - so you can check it works in FS2.


(heh.  Missed my reply in other thread by a minute or so ;7)

 

Offline Ulundel

  • Big press poppa
  • 210
use cob2pof or segeltuch. (look to volitionwatch) :D

 

Offline Pera

  • Tapper
  • 28
Or  then you just forgot to add a local light and group it with the model? You don't really need LOD:s.
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

  
use PCS its the only decent converter - heres a guide for setting it up with truespace 4



http://www.hard-light.net/vwbb/showthread.php?threadid=2755
The Babylon Project 2D Art / Texturing / Model Setup / Experimentation and Implementation

NEWBIE'S GUIDE TO THE VBB:

Enable Beam-free-all.