This sounds good... I think.
Personally I only use one pilot, regardless of the mod I'm playing. Sure some information might get scrambled, but I'm just playing a campaign to have fun. If or when I have to delete the pilot file is never a good time, as I have to spend quite a few minutes reprogramming the stick and getting all the settings in order.
What would be really nice would be a sort of "multiple keystrokes" table, or maybe even a customizable mod you could just add to the multi-mod entry in a mod.ini that would hold onto your preferred settings. The point is that it would be nice to be able to open a new pilot and simply select the default controls and edit them from there (as is usual), or just simply select a different set of default keystrokes (and then edit them as desired)... directly from the FS options menu if possible. It would also be great if you could save a keypath/stick config as a default option in-game if possible. I'm not sure what the best way of doing this would be. In fact, this is something that would be better handled by the Launcher...
This is off topic... but is there any way to enable the NW, NE, SE, SW directions on the hat switch on a stick? I can slave them to keystrokes via an external program, but I can't edit them directly through FS. The hat switch is quite ideal for thrusters in TBP...