Out of mere curiosity, I decided to browse through the tables to see how some of the ships, namely the classic FS1 light bombers, stacked up against each other. I'm actually rather surprised...
The age-old opinion is that the Athena is more maneuverable than the Zeus. Despite our best hopes and musings, this is in fact incorrect:
The Athena:
$Density: 1
$Damp: 0.2
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 4.5, 4.5, 5.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
And now the Zeus:
$Density: 1
$Damp: 0.2
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 55.0
$Rotation time: 4.0, 4.5, 3.0
$Rear Velocity: 0.0
$Forward accel: 1.0
$Forward decel: 0.5
$Slide accel: 0.0
$Slide decel: 0.0
What the numbers are telling us here is that the Zeus has the same pitch response as the Athena, but it yaws and rolls at a superior rate in comparison, especially if you use it more as a heavy fighter rather than as a bomber. What makes it dislikable is its comparable weakness and large profile, but it's actually a viable dogfighter. Ignoring the damper factor, it actually rolls faster than the good 'ol Herc!
Again, I'm not sure precisely how the damping factor ties into actual game mechanics, as in the algorithm delays the time to full response for a given imput... or simply that the user imput is placed on a reduced factor until the control device actually arrives at full deflection - I really can't answer this question. Perhaps one of the SCP crew could tell us?
In general though, it's really surprising how the AI or other factors involved make us think how certain elements in the FS-verse are just terrible... when in fact they aren't! I really started to notice that the other day when posting in "Those Freakin' Dragons!" about comparing the Perseus and the Aeshma...