Hi guys. I've downloaded a new ship from freespacemods.net, and it works fine, but it has a new weapon one of its turrets, and when i put it in Data/tables, it won't show up! Anyway, heres the ship's modular table, and the weapon's modular table.
#Ship Classes
$Name: GVDr Hedetet
$Short name: Diesathanasyourtimehascome
$Species: Vasudan
+Tech Description:
XSTR( "Pressed into service just after the Capella incident, the Hedetet class Dreadnought is the Vasudan's answer to expendable shivan fleets. While this ship is not as graceful nor as aesthetic as the Hatshepsut, it's dual primary reactors and large weapons array more than makes up for its lack of firepower. The Hedetet was originally designed as a Dreadnought, with a heavy armament but no fighterbay capabilities. Just before prouction commensed, however, Vasudan command decided that some fighter support was indeed needed on a vessel of this size. Vasudan engineers responded by slinging a fighterbay under the main guns, allowing for minimal redesign costs with maximal effectiveness. Fittingly dubbed the Hedetet for the Egyptian scorpion-goddess, this class of vessel is a threat even to ships like the Sathanas.", 3139)
$end_multi_text
$POF file: HedetetNEW.pof
$Detail distance: (0, 5000, 9500, 30000 )
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 24.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 3000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 2500000
$Flags: ( "supercap" "in tech database" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2560
$Closeup_zoom: 0.5
$Score: 1400
$Subsystem: turret01,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret02,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret03,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret04,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret05,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret06,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret07,0.125,.05
$Default PBanks: ( "AAAf" )
$Subsystem: turret08,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret09,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret10,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret11,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret12,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret13,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret14,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret15,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret17,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret18,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret19,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret20,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret21,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret22,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret23,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret24,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret25,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret26,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret27,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret28,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret29,0.125,0.5
$Default PBanks: ( "BVas" )
$Subsystem: turret30,0.125,0.5
$Default PBanks: ( "BVas" )
$Subsystem: turret31,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret32,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret33,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret34,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret35,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret36,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turretB1,1.0,0.5
$Default PBanks: ( "BBVas" )
$Subsystem: turretB2,1.0,0.5
$Default PBanks: ( "BBVas" )
$Subsystem: turretB3,1.0,0.5
$Default PBanks: ( "BVas" )
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: communication, 5,0.0
$Subsystem: fighterbay, 5,0.0
$Subsystem: engines, 7,0.0
$Engine Wash: Default1000
#End
I changed it's name and table entry slightly.
$Name: BBVas
$Model File: none
@Laser Bitmap: laserglow01
@Laser Color: 255, 200, 67
; Puke pale green R 192 G 255 B 200
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass: 100.0
$Velocity: 1500.0
$Fire Wait: 24.0
$Damage: 1600
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 25.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 125
$ImpactSnd: 88
+Weapon Range: 5000
$Flags: ("Big Ship" "huge" "beam" "no pierce shields")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 60.0
$BeamInfo:
+Type: 0
+Life: 5.5
+Warmup: 3500
+Warmdown: 3500
+Radius: 110.0
+PCount: 20
+PRadius: 1.4
+PAngle: 60.0
+PAni: particleexp01
+Miss Factor: 1.0 1.2 1.5 1.7 2.1
+BeamSound: 121
+WarmupSound: 122
+WarmdownSound: 123
+Muzzleglow: beamglow6
+Shots: 0
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 20.0
+Texture: beam-white3
+RGBA Inner: 255 255 255 255
+RGBA Outer: 150 150 150 10
+Flicker: 0.1
+Zadd: 2.0
$Section:
+Width: 40.0
+Texture: beam-orange2
+RGBA Inner: 160 160 0 255
+RGBA Outer: 60 60 0 10
+Flicker: 0.2
+Zadd: 1.0
$Section:
+Width: 60.0
+Texture: beam-orange
+RGBA Inner: 255 0 0 255
+RGBA Outer: 60 0 0 10
+Flicker: 0.3
+Zadd: 0.0
#End
I assume that BBVas means Big Big Vasudan Beam.
I don't want my third post to be a whiny "my things broken! Fix it!" like my last two posts, unfortunately that's pretty much what this is.