I imagine that my next comment will generate a load of "well, there's your problem"...
I'm using maya, exporting to dae (using colladaMaya), and using the collada version of PCS2. On principle I will not be installing a 5 year old version of max or truespace to use, so please don't ask me to download and use those programs! I'm aware that there is more support for max & truespace, but I also know that people around here use maya, and I can't see why I shouldn't be able to get the same results with it.
Anyways, I've tried both a single mesh & mutiple meshes, neither work. It almost seems to be related to a naming convention thing, as whatever texture I name xxx_01 works, and xxx_02 fails to appear.
I'm using 2 textures because one has an ambient occlusion pass so needs to be 1:1 uv ratio, the second texture is tiled for larger, less detailed geometry sections. I'm using dds textures, so it's not about mip mapping.
Hopefully thats enough detail, I don't know what else I can mention without it devolving into artspeak!
Cheers for all your replies guys,
M.