Author Topic: multiple shield meshes  (Read 1875 times)

0 Members and 1 Guest are viewing this topic.

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
multiple shield meshes
can you already or would it be possible to implement multiple shield meshes so for example turrets on capships can be separately shielded without shielding the main bulk of the ship or b "backup" shield system can be activated
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: multiple shield meshes
well, such a feature would require pof format changes, unless you used surface shields.

another idea, and its been discussed before, is to make modular subsystems. a modular turret (or any subsystem) would have its own model and could be placed at any arbitrary point on a ships hull. it may be possible to have a shield (meshed or otherwise) if desired. but that is probibly a major undertaking (it would require a new object derivative).
« Last Edit: May 02, 2010, 10:06:40 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Fury

  • The Curmudgeon
  • 213
Re: multiple shield meshes
It is possible to set shield meshes on subsystems. It was possible even in retail FS2. Try to look for shielded Deimos, dunno by whom though.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: multiple shield meshes
It is possible to set shield meshes on subsystems. It was possible even in retail FS2. Try to look for shielded Deimos, dunno by whom though.
I'm interested, how is this achieved?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

  

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: multiple shield meshes
id assume they modeled the shield mesh around the turrets somehow. or merged a bunch of smaller meshes into one model and threw it at the converter. of course that means they cant all have their own shield levels.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN