Yeah, I know what you mean (I have experience with such pics
) but, as Woolie Wool stated, skyboxes don't really like flexibility. No doubt they're much more realistic and handy when it comes to perspectives, though.
Do we have any skyboxes featuring a huge planet texture? I'd like to know if there's a perfect skybox for missions which take place right above a planet's atmosphere. (In poor words, with P4 in Herra's second pic being even closer to the planet.)
Not yet, but I hope that with assistance there will be progress in this area during next fall.
The immense benefit of building a full planet scene is that you can then freely move the camera around it to practically any location. The other option is modeling just the portion of the planet's surface that is visible, but when you have the full Earth in the 3D scene, it's easier to navigate and pick the view point for the renders.
With octet-mapped sphere, I could then easily enough use lower resolution textures for most of the parts of the surface, locate a good render spot and then switch to full detail textures for the locations visible from the view point, so that would be perhaps the ideal solution.