Alright. I've produced a ton of models for my mod so far.
Most you all have already seen. However, I have one problem above all others, that I have only mentioned off-hand in IRC. Since there seems to be few modelers in IRC, I am going to put it out here, for all to see.
My models have inverted bounding boxes. FSO_Debug screams at me. And I'll be honest, I have no clue what a bounding box is, or how to make sure it ISN'T inverted.
So I'm appealing to my fellow modelers who have a lot more experience than I with this Engine, to explain to me, what causes an inverted bounding box, and how to fix it.
What's bringing all this up is that, Myself, AndrewofDoom, and a few alpha-testers, tried to run our first ever multi-player match of Stellar Assault. Every attempt ended with a Crash-to-Desktop. (For the clients, the host did not experience this). We ran debug, and got spammed with bounding box errors. Now we've known about them for a while, and I doubt they are the cause for the CTD in Multi, but we can't find the cause for the CTD until with fix the Bounding Box problem.