Hey SCP,
I encountered a weird... thing while attempting to make some assets for BP:WiH. The item in question is a ship that has animated subobjects triggered by turret firing. I've been using the +relative_angle: measurement to define how they rotate. The strange thing is that when I have an x or y axis rotation defined, the subobjects move. When I define a z-axis rotation, nothing happens; the subobjects just sit still.
Is there anyone out there who can explain why this is to me and give me a solution? And if none exists, please consider this a request to get triggered rotation about the z-axis relative to the ship in working order.
As always, any help is greatly appreciated!