Okay, my ability to table mod has hit is limits once again...
Here you have a weapon:
;Ancient Super Heavy Lance - anti-capital, mounted on AD Galatas main turrets,
$Name: A SuperHeavy Lance Turret
$Model File: none ; laser1-1.pof
@Laser Bitmap: ASuperCap
@Laser Glow: ASuperCap-Glow
@Laser Color: 30, 30, 250
@Laser Length: 50.0
@Laser Head Radius: 25.0
@Laser Tail Radius: 25.0
$Mass: 1.0
$Velocity: 1250.0
$Fire Wait: 45.0
$Damage: 3000
$Armor Factor: 1.5
$Shield Factor: 0.25
$Subsystem Factor: 1.0
$Lifetime: 10.0
$Energy Consumed: 0.30
$Cargo Size: 0.0
$Homing: NO
$Swarm: 3
+SwarmWait: 0.75
$LaunchSnd: 168
$ImpactSnd: 85
+Weapon Range: 12000
$Flags: ( "Big Ship" "Huge" "particle spew" )
$Trail:
+Start Width: 5.0
+End Width: 0.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 6.0
+Bitmap: AAAbeamAC
$Icon: icon_banshee
$Anim: banshee
$Impact Explosion: SBreaker_impact
$Impact Explosion Radius: 50.0
$Muzzleflash: A_Muzzle
$Pspew:
+Count: 3
+Time: 28
+Vel: -0.03
+Radius: 0.40
+Life: 0.2
+Scale: 0.15
+Bitmap: Akheton_Particle
As you can see the turret is to fire 3 shots shotrly after another - however I want it not to fire them on the same straight line (as they do now), so the three shots form a random triangle (so some shots might even miss a small target, makeing it less effective against subsystems and cruisers)
all ideas are welcome...