Author Topic: Effects package release! :P  (Read 18856 times)

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Re: Effects package release! :P
No need for dat since im on linux and i dont use the launcher :D

 

Offline Slime

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Re: Effects package release! :P
How would I go about changing the beam hit effect? I've been scrolling through all the table files I know but couldn't find anything in the beam-related entries. Am I missing something or is it beyond modifying an existing entry?

 

Offline Snail

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Re: Effects package release! :P
Try $Impact Explosion:

 

Offline Slime

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  • Mucous-y
Re: Effects package release! :P
Try $Impact Explosion:

How do you use it with beams? The beam entries in for example mv_effects-wep.tbm don't have it by default, and just simply adding it (I'm going for ParticleSmoke01) to each beam gives errors, and isn't recognized. All fighter weapons seem to be straightforward with this but the beams still confuse me...

 

Offline General Battuta

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Re: Effects package release! :P
Try $Impact Explosion:

How do you use it with beams? The beam entries in for example mv_effects-wep.tbm don't have it by default, and just simply adding it (I'm going for ParticleSmoke01) to each beam gives errors, and isn't recognized. All fighter weapons seem to be straightforward with this but the beams still confuse me...

I believe the Blue Planet 3.6.12 Feature Pack contains weapon tables with beam piercing effects.

Try it out.

EDIT: oh whoops, you're talking about simple beamhit effects. While I'm not sure how those work, I also believe that said feature pack contains some of those. So, uh, maybe try it out anyway?  :nervous:

i am le nubz

 

Offline Snail

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Re: Effects package release! :P
How do you use it with beams? The beam entries in for example mv_effects-wep.tbm don't have it by default, and just simply adding it (I'm going for ParticleSmoke01) to each beam gives errors, and isn't recognized. All fighter weapons seem to be straightforward with this but the beams still confuse me...
...

What errors?

 

Offline Slime

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  • Mucous-y
Re: Effects package release! :P
Nevermind,  got them to work. Sorry about forgetting to post the errors, fortunately I've seen the same ones enough to recognize that the problem was with the way I edited the entries. The new line needed a line of space from the old ones to avoid getting mixed up with them. Getting rusty with my table editing...

The irony? The orignal effect fits better IMO  :ick: ... Sweet effect pack by the way!
« Last Edit: June 05, 2010, 04:18:13 pm by Slime »

 

Offline Nighteyes

  • 211
Re: Effects package release! :P
I'd suggest you try explo3(get it from Blue Planet) as beam hit effect, I find it very fitting all those sparks shooting up  :yes:

 

Offline Woolie Wool

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  • Fire main batteries
Re: Effects package release! :P
Could you make a fiery orange version of that 2D shockwave? I've been looking everywhere for a 2D orange shockwave that actually looks good in all light conditions and this would be just the ticket.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Nighteyes

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Re: Effects package release! :P
why would a shockwave be orange? I don't know, if demand will be high I'll recolor this shockwave and post an orange one as well... I'm pretty busy with RL atm

*Battuta, if you have time you can pack the new explosions I made for BP2 and post them for everyone to use(exp04, exp05, exp06)

  

Offline Woolie Wool

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  • Fire main batteries
Re: Effects package release! :P
Well, why would a shockwave be a glowing, visible ring at all? It wouldn't be any more or less unrealistic if it were sparkly pink. It's not like FreeSpace doesn't have other phenomena that make no sense other than looking cool (visible lasers, apparently faster-than-light supernovas, etc.) and a big glowy blue death ring is already nonsense from a scientific viewpoint. I just prefer big blowy orange death rings.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta