Author Topic: Additional Ship Properties  (Read 2482 times)

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Offline babylon5comlink

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  • WTF=What the fred2?!
Additional Ship Properties
I would like to know what all the toggles do in Additional Ship Properties.
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Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Additional Ship Properties
http://www.fs2downloads.com/freddocs2/editors.html#ships

Come back if there are some on that page that aren't explained. :) You may find the entire thing more useful than the current FRED documentation too.
« Last Edit: June 27, 2010, 08:09:05 pm by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline babylon5comlink

  • 25
  • WTF=What the fred2?!
Re: Additional Ship Properties
Thanks karajorma this version is much more up to date. :lol:

By the way what does the option primitive sensors do?
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Babylon 5 addict!!!

"We are Rangers. We walk in the dark places no others will enter. We stand on the bridge, and no one may pass. We live for the One, we die for the One." Ranger Motto

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Additional Ship Properties
Thanks karajorma this version is much more up to date. :lol:

By the way what does the option primitive sensors do?

The default Sensor type, shows you what kind of ship the target is, where it is ( with targeting arrows and brackets ).
It allows you to target hostile ships with aspect seeking missiles.

The primitive Sensors show you only a blip on the screen, no further information or indicators.
You can't actively target any ships, and Aspect seeking Missiles are useless as they are unable to aquire lock on the target.

In my opinion, one of the best options in FRED.  :D

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Additional Ship Properties
In my opinion, one of the best options in FRED.  :D


I would have to strongly, stronly disagree with that. Even Korean War pilots had better sensors than that.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
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16:47   Quanto   D:

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Offline Angelus

  • 210
  • The Angriest Angel
Re: Additional Ship Properties
In my opinion, one of the best options in FRED.  :D


I would have to strongly, stronly disagree with that. Even Korean War pilots had better sensors than that.


The best Multi ( or SP ) games i've had have been those with primitive sensors on a custom BTRL "Scar's Playground" mission.
It was quite intruging, that people who where superior with standard sensors in MP, had little to no chance with primitive sensors and people who weren't able to hit a ship the size of a Battlestar in a normal mission, all of a sudden scored lots of kills.

Personally, i love this feature, but considering the rather low interest, i consider it to be more a "one-time-special-feature" in a campaign, or a just for fun MP mission.