Author Topic: TCF Thor Unveiled  (Read 7298 times)

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Offline Dragon

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If Chief agrees, you can get a 5 lines that control it from X-W table from FoTG.
They seem to work quite well (it also has a small autoaim).

 
Two things regarding the Durandal lately.

The first thing, I sent a message to FSK asking him about his progress on the textures. I haven't received any response from him. That said, I have no idea about what progress he has made, so anyone's guess is as good as my own.

The second thing, there appears to be an unsolvable problem with the Durandal itself. In-game, the shields do not appear to function whatsoever. I've constantly checked settings in Fred, the coding of the Durandal's table, and tried performing modifications to the shield mesh. Nothing seems to fix it.

Would anyone have an idea as to what might possibly be the problem?
« Last Edit: June 14, 2010, 12:27:22 am by starwolf1991 »
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline The E

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Does debug say anything when loading the model in-game (NOT the F3 lab!)?
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I ran the debug build to see if the game could detect any possible errors, and for every sub-model (Detail, Debris or otherwise) comes up with a "Inverted Bounding Boxes" error message. I don't understand what Inverted Bounding Boxes are, but anyway, would that have anything to do with it?

FSF suggested to me about doing a reconversion of the model to see if that does something. He also noted that the shield mesh was slightly off-centre in the POF, which might be a problem.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Wanderer

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Older version of PCS2 used to create inverted bounding boxes. It could be fixed by loading the model to PCS2, selecting purge BSP info and then saving it.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
FSF ran the reconversion of the Durandal as he suggested. He also did some adjustment to the placement of the shield mesh.

After testing the reconverted model, the game no longer issues inverted bounding boxes errors. However, the shield problem has not been solved. The game continues to completely ignore the shield like it doesn't exist.

If the inverted bounding boxes wasn't the problem, then what else could be a possible reason why it won't work?
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Colonol Dekker

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Fred error?
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Already checked Fred as previously stated, and its not an error there. Not as far as I can find at least.

Gave FSF a copy of the Durandal's current table. Hopefully, he might spot something that's not quite right and that I missed. In which case, it'll be a table issue. But I have doubts about that. Just have to wait and see what he says.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 
Well, I wouldn't know either... FS does play the shield hit buzzing sound on hitting, but applies the damage directly to the hull. The only cause I can think of is that this is maybe not properly supported by the engine (this fighter is using it).

For those who'd like to test it themselves: you can find a minimod here.

  
Some of you may or may not have seen the collision mesh thread lately. Regardless, here's some news that will please all:

The Durandal's shield problem has been solved. It was the model's collision mesh. For some unknown reason, it was interfering with the shield mesh. As a result, the shield would not function in-game. Removing the collision mesh restores full functionality. I currently believe the reason why is being investigated on the collision mesh thread.

That's in long form. To put it shortly, the shield system is working. Because it works, the Durandal is now closer to completion. With some tuning and balancing accompanying it, it'll be even more closer.  :P

Now all that remains is the textures and.......hmmm, I dunno, a project of my own that features it?  ;7

Nah, why do that?
« Last Edit: June 21, 2010, 06:18:20 am by starwolf1991 »
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)