BinEdit doesn't seem to save the .obj with a proper .mtl or whatever so it's just an untextured .obj, so I can't simply save-as to .cob with 3d exploration then use POF-CS to import.
I used to do this, and I managed to get a lot of ships from TV, Fury3, and Hellbender into FS2. You'll need to save the meshes in VRML format, which will preserve the UV. Then you'll have to go into Blender to combine the objects (b/c it's split by texture) and search for non-manifold meshes.
Believe it or not, the EAB Aetna used by Inferno is based off of the concept for the player's ship from Hellbender. Another ship, the EAF Siope (EA stealth fighter) is based off of the concept for the player's ship from Fury3.**
**All meshes used by Inferno is made from scratch by the Inferno Team, although we've drawn inspirations from many sci-fi games, including those made by TR.
-R