Author Topic: Teeny Weeny Question.  (Read 1319 times)

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Teeny Weeny Question.
So, got the Freespace bug and back to playing the game again, downloading oodles of mods and giving them a playthrough.

That aside, are there any mods/standalone "missions" that let you into the captains chair of one of the capital ships in the game? Of course, Its not a game that particularly encourages or makes allowances for it, but im curious all the same. (The only result I got didnt seem to work).

(FFFF, Posted in the wrong forum, too, Great Start - huh? But still, if anyone can help/move it, thanks in advance.)
« Last Edit: June 26, 2010, 10:37:07 pm by Caulintir »

 

Offline Droid803

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Re: Teeny Weeny Question.
Well, it won't work as a standalone mission, it'll have to include at least a table mod.
You also can't do much.
And the screen will basically be permanently pulsating red.

But its not hard to do.

And its also no fun, so I don't think anyone's released anything like that. (Flying a capship, if you mean that).

If you want to be "command" then play Windmills, I've heard it was pretty good and I think does that...
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Offline Colonol Dekker

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Re: Teeny Weeny Question.
Do an HLP forum search for war.zip that one lets you pilot a Deimos.
 
With no tbl mods :p
 
It worked since retail.
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Offline The E

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Re: Teeny Weeny Question.
Still isn't much fun, though.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Dragon

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Re: Teeny Weeny Question.
Another campaign, which includes a stand alone mission with flying a Fenris: http://freespacemods.net/download.php?view.524
Also made for retail.
I've also worked on capship piloting in the past and created a control system for it, but I never released anything due to problems with such things as "redout" whenever a ship is hit.
It was also a bit problematic due to amount of keys it remapped, but if you'd like to make a campaign that uses it, I can send a SEXP list to you (I no longer have a mod on which this mission ran, but SEXPs remain the same) and directions on how to make them work.