I have a fighter which has an external rotating Gatling style weapon in its own weapon primary bank (gunbank3). Using the animation code I have achieved a gun that rotates every time bank 3 is selected but only for 1 rotation.
what I am after is one of the following
a gun that rotates when bank 3 is selected for the full duration that it is selected then stops when the bank is deselected (preferred)
or
a gun that just rotates for the duration of the mission
the current table flags are
$Subsystem: subobject01-Gat_Gun, 2, 0.0
$animation: triggered
$type: primary_bank
+delay: 0
+relative_angle: 0,0,360
+velocity: 0,0,500
+acceleration: 0,0,100
POF values
name: subobject01-Gat_Gun
movement: Rotate
axis: Y Axis
properties: $special=subsystem
$triggered: