Author Topic: Nightly (Windows): 03 Jul 2010 - Revision 6238  (Read 1354 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Windows): 03 Jul 2010 - Revision 6238
Here is the nightly for Windows on 03 Jul 2010 - Revision 6238

Group: SSE2
fso-WIN-SSE2-20100703_r6238.7z
MD5Sum

Group: Standard
fso-WIN-Standard-20100703_r6238.7z
MD5Sum

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100703_r6238.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100703_r6238.7z
MD5Sum

Code: [Select]
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r6204 | Goober5000 | 2010-06-12 15:47:22 -0500 (Sat, 12 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

sync case
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r6205 | Goober5000 | 2010-06-12 16:23:56 -0500 (Sat, 12 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

sync file for proper string length
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r6207 | The_E | 2010-06-13 20:59:15 -0500 (Sun, 13 Jun 2010) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/gamesnd/eventmusic.cpp

Don't increase the total number of loaded menu music files if a tbm with +nocreate is loaded.

This also neatly fixes the somewhat screwed up music selection list in FRED (remember all those empty lines?), albeit not completely.
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r6208 | Goober5000 | 2010-06-14 01:56:52 -0500 (Mon, 14 Jun 2010) | 1 line
Changed paths:
   A /trunk/fs2_open/code/math/bitarray.h (from /trunk/fs2_open/code/math/bitarray.h:5679)
   M /trunk/fs2_open/code/object/objectdock.cpp
   M /trunk/fs2_open/code/object/parseobjectdock.cpp
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_6/code.dsp

revert portej05's removal of the bitstring code
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r6211 | The_E | 2010-06-14 02:36:07 -0500 (Mon, 14 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters

Project file update to include bitarray.h
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r6212 | Echelon9 | 2010-06-14 09:12:45 -0500 (Mon, 14 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Project file update to include bitarray.h
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r6213 | The_E | 2010-06-15 07:04:50 -0500 (Tue, 15 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Fix for Mantis 2210 (Ship models in ship selection do not always show up properly)
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r6214 | The_E | 2010-06-15 12:24:03 -0500 (Tue, 15 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/generic.cpp

Fix for Mantis 2212 (Interface animations start at frame 1, not 0)
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r6215 | Goober5000 | 2010-06-15 21:10:48 -0500 (Tue, 15 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add mission-time-msecs
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r6216 | Goober5000 | 2010-06-15 21:38:24 -0500 (Tue, 15 Jun 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add awesome logical operators
(I wonder why nobody added these until now)
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r6221 | Zacam | 2010-06-17 14:46:46 -0500 (Thu, 17 Jun 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/pngutils/pngutils.cpp

Commit of PNG Data fix as suggested and supplied by Armchair Commander and marvn.
(Read: http://www.hard-light.net/forums/index.php?topic=68405.0)
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r6222 | karajorma | 2010-06-18 00:03:32 -0500 (Fri, 18 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

Remove the -tbp command line.
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r6223 | The_E | 2010-06-18 13:18:27 -0500 (Fri, 18 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/alphacolors.cpp

Stopgap fix for Mantis 2224 (Black text is unreadable in the multiplayer chat). Turned black into pink (as that colour wasn't used before).
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r6231 | Wanderer | 2010-06-20 09:06:34 -0500 (Sun, 20 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/math/vecmat.cpp

add a null vec check - hit by fubar
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r6232 | Wanderer | 2010-06-20 09:07:30 -0500 (Sun, 20 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Fix lua ray collision checks against debris pieces
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r6236 | Goober5000 | 2010-06-20 20:21:40 -0500 (Sun, 20 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add set-explosion-option to edit explosions (needed after karajorma's new special-exp code)
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r6237 | Goober5000 | 2010-06-21 02:14:54 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

fix some problems with set-explosion-option (viz. all options need to be set if a special explosion is being used)
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r6238 | Goober5000 | 2010-06-21 02:41:26 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

minor modification of karajorma's warp effect so that Knossos can be used for both warpin and warpout; Babylon5 still switches appropriately
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Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 03 Jul 2010 - Revision 6238
The warp effect looks strange.  There was a double warp effect when a Sathanas warped out and it was viewed from the side.  A larger warp effect and a smaller warp effect at a short distance for the same ship.
I'm using the following settings.
-spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -3dshockwave -cache_bitmaps -dualscanlines -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload -post_process -fps  -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.