Author Topic: For the future: bump player persistent variables limit  (Read 2372 times)

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Offline General Battuta

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For the future: bump player persistent variables limit
War in Heaven just broke it.  :( We can struggle back under 100 (though it means sacrificing some checkpoints) but a future increase would be awesome, maybe after the new pilot code?

 

Offline FUBAR-BDHR

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Re: For the future: bump player persistent variables limit
Didn't Kara already make variables dynamic or is this just a pilot file limit?
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Offline The E

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Re: For the future: bump player persistent variables limit
They're definitely not dynamic.
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Offline FUBAR-BDHR

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Re: For the future: bump player persistent variables limit
Strange thought that was at least half the point of getting rid of block variables. 
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Offline Mobius

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Re: For the future: bump player persistent variables limit
As far as I remember, it's a pilot file limit. That's why it's usually recommended to create new pilots before playing certain campaigns.
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Offline General Battuta

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Re: For the future: bump player persistent variables limit
I found a way to maintain our checkpoints, but it'd still be lovely to have this so we can expand checkpoint capabilities and do other fun stuff.

 

Offline Goober5000

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Re: For the future: bump player persistent variables limit
The persistent variable limit is exactly the same as the regular variable limit, as you've probably figured out.

What karajorma did was to change special explosions and special hits so that they used ship-specific variables, as opposed to sexp block variables.  This frees up a lot of variables in and of itself, if your mission used a lot of them.

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  In my day we never dreamed of reaching 100 variables!  Kids these days don't know how good they've got it!

 

Offline FelixJim

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Re: For the future: bump player persistent variables limit
Just someone clarify for me please; as things stand is one allowed up to 100 variables, or 100 normal variables, 100 player-persistent and 100 campaign persistent (300 in total), or 100 regular and 100 of either persistence type (200)?
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Offline Goober5000

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Re: For the future: bump player persistent variables limit
Up to 100 variables of any type.

 

Offline General Battuta

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Re: For the future: bump player persistent variables limit
Up to 100 variables of any type.

Across the whole campaign? So if I have 90 regular variables in one mission and then 99 PPVs, will I be way over?

 

Offline Goober5000

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Re: For the future: bump player persistent variables limit
Interestingly enough, it depends.  You're limited to 100 variables per mission, and any of them (or none of them) can be persistent variables.  The campaign will also keep track of up to 100 persistent variables, but those will only count against your total if they're used in a mission.  In other words, if you have 50 persistent variables, but one mission requires 80 regular variables, you will be okay as long as you don't use more than 20 persistent variables in that mission.

 

Offline chief1983

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Re: For the future: bump player persistent variables limit
Now that is good to know.
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Offline karajorma

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Re: For the future: bump player persistent variables limit
In simple terms the 100 variables limit is the number of variables you have added in FRED.

When you make a mission you have to add all the persistent variables you're going to use to that mission anyway. :D
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