Author Topic: Turret Location Viewer?  (Read 1234 times)

0 Members and 1 Guest are viewing this topic.

Turret Location Viewer?
Is there a way to view where each individual turret is on a ship? I have an SD Vassago in my present mod, and trying to get the turrets to show up in the right spots is going to be quite difficult. I'd like a fairly even dispersion of anti-figher/warhead point defense weapons, and a few heavy anti-bomber/cruiser-spam weapons. The turrets at the tips of the pylons will probably end up being SReds or heavy anti-warship plasma cannons, a few 'major' turrets will end up being bomb launcher, and the four heavy weapons up front are presently plasma torpedo cannons.

Without such a tool or program, mapping a destroyer's turrets would take...hours. Maybe days. And considering that I am pretty much going to edit every ship in the game for weapon turrets (juggs and superjuggs included), it would seem wise to have such a utility.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Turret Location Viewer?
Place ship in FRED. Mark ship. Press "k". See where turrets and other subsystems are.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kusanagi

  • A man, a van, a plan, Vanama!
  • 27
  • Enemy vessel captured
Re: Turret Location Viewer?
Or open up the model in modelview or PCS2. You can cycle through all the turrets and subsystems, then match them up to the table entry.
Cum historia
mutat valde Razgriz
revelat ipsum
primum daemon scelestus est.

  
Re: Turret Location Viewer?
Awesome...thanks guys! I just got done re-turreting in my ships.tbl file.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.