Author Topic: Making Nebula Backgrounds  (Read 1327 times)

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Offline Black Wolf

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Making Nebula Backgrounds
How do all you render people make the nice nebuka backgrounds that you all do so well, and, is there a way to simulate that in PSP?
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Offline Ulundel

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Making Nebula Backgrounds
Not sure about PSP. Eeeeh, acually I don't think it can be simulated in PSP.

I make nebulas with Max, using gradient ramp. And it looks gooooood :nod:

 

Offline Corsair

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Making Nebula Backgrounds
Don't know anything about PSP. I use Photoshop6 for mine and well, see for yourself and click on my art avatar.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline IceFire

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Making Nebula Backgrounds
Have you seen any of the screen shots for BWO? (I'd post one here but the sites down)

I did all of those in PSP7.

Its not too hard at all although the last bit may be difficult...depending.

Make a new image....I like 512x512.  Take a very dark color....say a deep blue.  Ok, now take the spray painter (make sure the opacity is about 33 percent and the hardness is also around 33 percent) and make some random shapes.  Try and give it flow and fill the area without being too mechanical about it.

Now.  Take the Smudge tool and (again, play with the settings, about 33-50% opacity) drag the edges around, blend the lines together, and create a more detailed shape.

Make a new layer, a brighter color (or even a different one - sometimes works) and create a similar pattern, but make sure it largely fits within the first layer.  Create at least one more layer with a similar pattern and an even brighter color.

Now it doesn't look like much yet although the streaks should be feeling pretty good.  What you need to do is render some Difference Clouds in Photoshop or a noise map from Max (apparently).  Make a new layer, call it Overlay 1.  Change the blend setting to Overlay.  Paste the noise image into that layer.  Play with the brightness contrast to create the effect you want and voila!
- IceFire
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Offline CP5670

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Making Nebula Backgrounds
hehe, that is almost exactly what I do for making mine. ;)

  

Offline Black Wolf

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Making Nebula Backgrounds
Icefire, I'm great up until the last bit, but when I get my copy of PS (It's an old one, but it's around somewhere, I've never actually used it) running and use it's difference clouds tool (instead of guessing what it might do and trying that) , it might make some more sense :D. I've made some nice ones even without it though. Thanks for the help. :)
« Last Edit: May 01, 2002, 11:20:12 am by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp