There is a potential for creating a somewhat simple feature to enable an awkward method of simulating variable density nebulae. It comes from two fields which are currently part of objecttypes.tbl which relate to
FOG. The two fields control how far away from the camera that ships will begin to be obscured by fog, and the second controls at what distance they will completely disappear behind it. Using these fields, you can presently make nebulae thinner, but it will affect ALL nebulae for any modified ship classes. It is not inconceivable, that a talented coder
![;7](https://www.hard-light.net/forums/Smileys/HLP/naughty.gif)
could create sexps to modify these parameters in mission. Simpler for the user would be a global modifier, which multiplies these figures for all ships within a mission. Using a figure greater than one would make the nebula thinner, while using one between one and zero (decimal, obviously) would make it thicker. Then using waypoints as markers, one could combine every-time events, with the fog thickness multiplier sexp and variables, to create a nebula which gets thinner as you approach a waypoint.