Author Topic: Disabling thruster glows, or moving a disabled ship  (Read 5714 times)

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Offline chief1983

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Re: Disabling thruster glows, or moving a disabled ship
I also agree that RTS scaled units just won't translate well to a first person sim.  They're almost abstract representations of ships at times.  I'd rather see something to make it a bit more realistic, and make a good space sim, than just try to put the player in a fighter in HW.  You can do that with the pilotview command in HW1 if that's all you want :P
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Offline Dragon

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Re: Disabling thruster glows, or moving a disabled ship
I actually want to pilot the fighter, which pilotview doesn't allow.

 

Offline Kusanagi

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Re: Disabling thruster glows, or moving a disabled ship
I sucessfully flew 100m long bombers, gunships and even one (two, if you count one I made myself) fighter.
60m is a common lenght for FS bombers.

Which has nothing to do with the point I'm trying to make.  :P You can pilot a ship as big as the sathanis in the FSO engine. The point is that 100m long corvettes and strike craft goes against tech descriptions, ship textures, and official Homeworld artwork and cutscenes.

The Ursa is only 40 meters long without the thruster geometry. I think anyone can look at heavy corvette and an Ursa and think that having the heavy corvette that's twice the size doesn't visually look well for a space sim, although it works fine for an RTS.
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Offline chief1983

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Re: Disabling thruster glows, or moving a disabled ship
Are you deleting thruster geometry, or just the thruster special points?  I would have just deleted the special points myself.  What if you want to script it breaking free?  The thruster geometry would just reappear?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Disabling thruster glows, or moving a disabled ship
I'm with Kush on the scaling as well because this is Freespace so too bad, gigantic strike craft would look retarded and you know it. Not to mention, are you telling me the people are like 6 meters tall lol? Don't be rediculous, and talk about being easy to hit targets as well.

Frigates and capital ships can stay at the same scale but strike craft are going to be scaled appropriately for Freespace gameplay. I personally think having bigger frigates and capital ships makes it better. In a 20m fighter you can fly close to them and through gaps, hangar bays, and stuff like that in a 60m fighter you would just crash into the sides.

 

Offline Kusanagi

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Re: Disabling thruster glows, or moving a disabled ship
Are you deleting thruster geometry, or just the thruster special points?  I would have just deleted the special points myself.  What if you want to script it breaking free?  The thruster geometry would just reappear?

Just the special points. I haven't put in any thruster geometry.

As far as breaking free, you would just use another ship-change-class expression, since it transfers all the values over automatically to the new class. I tried it last night and it worked great.
« Last Edit: August 22, 2010, 09:48:46 pm by Kusanagi »
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Re: Disabling thruster glows, or moving a disabled ship
When you're done with this little project, will you be releasing it as a mod? I'd love to work with it until TAP releases some stuff.

Also, I agree that the changed scale makes a lot of sense for the purposes. Maybe you can make a short one-mission mod with what you have to show stuff off?

Excellent work so far!

 

Offline Kusanagi

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Re: Disabling thruster glows, or moving a disabled ship
That be the plan! Hopefully it will work out that way.
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Offline MatthTheGeek

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Re: Disabling thruster glows, or moving a disabled ship
Oh god, now I have to kill everyone who agreed with Kusanagi on this thread. That's gonna be a lot of work, but this haz to be done.
People are stupid, therefore anything popular is at best suspicious.

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Offline chief1983

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Re: Disabling thruster glows, or moving a disabled ship
HEY!  NO!  No.  Just no.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Kusanagi

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Re: Disabling thruster glows, or moving a disabled ship
More blood on my hands, then? Add it to the small lake.  :lol:
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Offline Commander Zane

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Re: Disabling thruster glows, or moving a disabled ship
Which has nothing to do with the point I'm trying to make.  :P You can pilot a ship as big as the sathanis in the FSO engine. The point is that 100m long corvettes and strike craft goes against tech descriptions, ship textures, and official Homeworld artwork and cutscenes.
What you need to remember though is that a good deal of people in this forum firmly believe that all that (Red) stuff is moot; only what's in-game matters and nothing else. :P

Not that I'm one of them.

  

Offline chief1983

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Re: Disabling thruster glows, or moving a disabled ship
Even the one thing in that list that's in game is a significant thing though.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays