Author Topic: Created Vasudan weapons  (Read 3627 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Created Vasudan weapons
What would be the best way to get these into, say, the retail campaign?  Replacing certain entries in weapons.tbl with these?

Well you'd have to be careful. Stuff like the Vasudan pulse weapon will change balance significantly.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Created Vasudan weapons
How would i blend it better, would it be done from the trail part of the table

Not with a table! With a custom trail texture!

  

Offline starbug

  • 210
    • DarkSide Animations
Re: Created Vasudan weapons
As battuta say's putting these into the retail would change the balance. The only one you could do is the AAAv beam as it is a straight copy of the AAAf. The only changes i made were to change the blue beam into a yellow one. I didn't alter anything else. Easiest thing to do is change the aaafs on the vasudan ships in the ship.tbl or tbm and change the aaaf's to aaav. The turret weapons would change the balance of the game, as i made alterations to the weapons as increase the rate of fire and speed, but lowering the damage and adding a field of view so the weapon has a chance of missing. If you want the weapon effect in best thing to do is copy the terran turret and huge terran turret and just change the colour and bitmap and save them as Vasudan Turret and Huge Vasudan Turret, that way balance isn't effect as its just cosmetic changes to the weapon.

Oh yeah how stupid of me, cheers aardwolf, totally went brain dead about that.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-