It's me again, soliciting your help once more!
Is it possible to tell an AI-controlled ship to allocate more power to its engines? Because I have a mission where three ships (including the player) need to make their way to a distant asteroid field (about 8K away). The player and one other ship are Erinyes fighters, while the third is a Perseus. And what happens is as that the player, allocating full engine power and using the afterburner as much as possible, can pretty much keep up with the AI-controlled Perseus. However, the other Erinyes lags behind a ****load and ends up getting there many minutes later. Whilst the mission can go on, the Erinyes doesn't arrive until after a fairly important battle is over, and I don't exactly want to hold up the whole mission by preventing the battle from starting till the Erinyes gets there.
Thanks,
CommanderDJ