Author Topic: Nightly (Windows): 03 Sep 2010 - Revision 6432  (Read 1480 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly (Windows): 03 Sep 2010 - Revision 6432
Here is the nightly for Windows on 03 Sep 2010 - Revision 6432

Group: Inferno
fso-WIN-Inferno-20100903_r6432.7z
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Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100903_r6432.7z
MD5Sum

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100903_r6432.7z
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Code: [Select]
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r6419 | The_E | 2010-09-02 14:57:18 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/bmpman/bmpman.cpp

More asserts turned to assertions.

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r6420 | The_E | 2010-09-02 15:27:33 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

A useless int3() turned into a useful Assertion()

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r6421 | The_E | 2010-09-02 16:25:54 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/tgautils/tgautils.cpp

And another int3() turned to something more useful

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r6422 | The_E | 2010-09-02 16:48:53 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

...Aaaaand another Assert()->Assertion() to make modellers happy

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r6423 | The_E | 2010-09-02 19:06:01 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai.cpp

Another Assert() redirected to more useful things

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r6424 | The_E | 2010-09-02 19:06:52 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp

Better feedback here, as well

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r6425 | The_E | 2010-09-02 19:07:50 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

...and here...

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r6426 | The_E | 2010-09-02 19:08:31 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

...and here.

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r6427 | Goober5000 | 2010-09-02 19:14:10 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipship.cpp

fix polymodel gettage since heavy_obj could be an asteroid
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r6428 | Goober5000 | 2010-09-02 19:16:45 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipship.cpp

partial revert (just one file) of Sushi's collision physics feature as it causes all kinds of crashes in asteroid fields
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r6429 | Goober5000 | 2010-09-02 19:34:38 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

maintain the original hull, shield, and subsystem percentages when changing ship class, since we might be changing it from a briefing loadout (Mantis #2301)
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r6430 | Goober5000 | 2010-09-02 20:26:49 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipship.cpp

yeah, asteroids and debris are pretty much the same thing
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r6431 | Goober5000 | 2010-09-02 21:50:54 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

no need to check if other_objp is a capital ship in these if statements, since the first capital+ check would have already returned the function
this also removes the assumption that other_objp is always a ship!  it isn't!
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r6432 | Goober5000 | 2010-09-02 21:57:49 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

don't simply assume that something is a ship!
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