Author Topic: Script request: stacking explosions effect  (Read 990 times)

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Offline Nighteyes

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Script request: stacking explosions effect
I thought this one can look good and would be fairly simple to implement, basically what this does, is you know how a lot of times missiles all home one one subsystem? and all the explosions just stack?
so, what im asking for is a script to calculate the amount of secondary hits on a specific place on the model, and if in 5 seconds or so you get more then 3-5 hits the script will generate another explosion, defined in a table entry, size, number of "blobs" and what effect to use
I know something like this would look pretty good if done right, your thoughts? :)