Author Topic: Limiting rotation of multipart turrets... Possible?  (Read 1319 times)

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Offline Rga_Noris

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Limiting rotation of multipart turrets... Possible?
Imagine you have a shelf nailed to a wall. Now place a multipart turret on that shelf, facing out, with it's back right up against the wall. Obviously, this turret should not be able to rotate and point it's barrels directly behind it, as they would stick through the ship(wall) and also fire through it.

Anyway to limit how much a multipart can rotate?
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline zookeeper

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Offline Nuke

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Re: Limiting rotation of multipart turrets... Possible?
well obviously you would point the fvec away from the wall and then set $Turret Base FOV: (from the link above) to 180.
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Offline Vasudan Admiral

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Re: Limiting rotation of multipart turrets... Possible?
Check the Hades side guns in SVN - both model and tbm. :)
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Offline Rga_Noris

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  • What?
Re: Limiting rotation of multipart turrets... Possible?
Ah, turret base fov I think is what I need. Thanks.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.