Author Topic: post processing question (again) :)  (Read 3263 times)

0 Members and 1 Guest are viewing this topic.

Offline torc

  • 210
  • Diaspora SFX engineer
post processing question (again) :)
hi guys, i wonder if 3.6.12 supports post processing (saturation,grain,blur etc) and if yes can you help me to activate them? thanks a lot
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: post processing question (again) :)
Yes, it does support them.

In the Launcher's "Experimental features" list, activate post processing. To use bloom, add "-bloom_intensity", followed by a number from 0 to 160, in the Launcher's custom flags field.

The other pp effects need to be enabled using sexps.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

  • The Curmudgeon
  • 213
Re: post processing question (again) :)
It's not necessary to use "-bloom_intensity", as it will use default bloom value if one is not specified. I forget what the default value is though, perhaps 80 or so?

Post processing sexps should not be used because there is absolutely no guarantee they will do anything in the future. Unless post processing gets someone to maintain the code and clean it up, it might end up being removed from FSO.

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: post processing question (again) :)
Not an issue after antipodes 7. The new PP code in there is 100% more maintainable, so Post Processing will be moved out of the experimental section in the future.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

  • The Curmudgeon
  • 213
Re: post processing question (again) :)
Really? Who's this miracle person who did it?

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: post processing question (again) :)
taylor, as usual :)

He rewrote the post-processing code to better fit in with the existing graphics pipeline.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Fury

  • The Curmudgeon
  • 213
Re: post processing question (again) :)
Awesome, now if he can make it work with AA... :p

 
Re: post processing question (again) :)
ah yes aa and beeign able to ignore the skybox in the pp rendering !
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: post processing question (again) :)
Yes, it does support them.

In the Launcher's "Experimental features" list, activate post processing. To use bloom, add "-bloom_intensity", followed by a number from 0 to 160, in the Launcher's custom flags field.

The other pp effects need to be enabled using sexps.
yes,i'm talking about sexp...is it too difficult to enable the other postprocessing with sexp? is it doable for a newbie like me?
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: post processing question (again) :)
up?  :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: post processing question (again) :)
The other postprocessing effects can be enabled by SEXP, I think. You can't do it in the launcher and wouldn't really want to; some of them like film grain are not things you'd always want on.

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: post processing question (again) :)
saturation and motion blur are very good i think....hope someone can help me to activate them... i've patched tarr chronicles with those effects and the game appears very good and realistic... hope to see the same thing on fs2  :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: post processing question (again) :)
I believe you can alter saturation by SEXP. Not sure if by command line. I don't think we have motion blur yet.

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: post processing question (again) :)
please could you post some tutorial for sexp?
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: post processing question (again) :)
Open the mission you want to use the effect, go into the events editor, create a new event called 'postprocess control', leave it as 'when true', change the last line from 'do nothing' to 'set-postprocess-effect' and choose the one you want. Save the mission to the data folder of whatever mod it belongs to, under a subfolder called 'missions'.

You may need to extract the mission from a VP editor first.

But, actually, don't do any of that. First find out if you can alter saturation by command line. Anybody know?

 

Offline torc

  • 210
  • Diaspora SFX engineer
Re: post processing question (again) :)
thank for now battuta... very kind  :)
i think i should make some practice before... seems little complicated :confused:
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

  

Offline Iss Mneur

  • 210
  • TODO:
Re: post processing question (again) :)
But, actually, don't do any of that. First find out if you can alter saturation by command line. Anybody know?
No.  Only bloom is changeable from the command line.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments