Author Topic: In-mission subspace jump  (Read 12264 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: In-mission subspace jump
Anyway, to steer this topic back on track... how do I lock the controls of the player ship?

Player-use-AI is, in my opinion, the best way.

 

Offline Axem

  • 211
Re: In-mission subspace jump
Just remember to make the player clear his orders and play-dead so he won't go off doing something silly like attack hostile fighters.

  

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: In-mission subspace jump
Yeah, I've tried a few things and it seems play-dead is the only way to make sure it doesn't drift off to one side.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...