I solicit your help once again, HLP.
I am getting major weirdness happening with the second mission of my mini-campaign. This is pretty much the only hurdle delaying release at the moment. In the second mission (which is not a red-alert mission, but IS set to have no briefing) Alpha 1 (the player) spawns with no weapons whatsoever, neither primary nor secondary. After watching from my wingmen's point of view, I'm pretty sure that the rest of Alpha wing spawns with no weapons either. And it does not seem like just the weapons are missing, but it's like the game doesn't recognize that the fighters can use weapons, as using set-primary-weapon and set-secondary-weapon SEXPs does not have any effect (I tried using both when-true, and when-key-pressed), and using cheats to force weapons to change gives the message that they have been forced, but no weapons actually appear. This does not occur when I test the mission as a single mission in the tech room, but only when put together with the others into a campaign. The first mission IS a red-alert mission, so that might have something to do with it, but no ships are set to Red Alert Carry Status in either the first or second missions. Running a debug build gives no errors at all. I am running the 3.6.12 Inferno SSE2 build with the 3.6.12 MediaVPs. My "mod" (it's only a few tables, and three models and a few weapons brought over from FS1) uses the MediaVPs as a secondary mod.
I'm running Windows XP on an Intel Core2 Duo E8400 processor and an NVIDIA GeForce 9600GT graphics card.
I have attached pix for proof. In the screenshot you will see that the player has no weapons. The "completed" Press U directive seen at the top of the directives window was set to trigger two set-primary-weapon SEXPs. Obviously it didn't work. Also in the top left corner you will see that I have attempted to use cheats to force my primary weapons to no avail.
fs2_open.log attached for great justice.
Thanks in advance for your help. I would really like to get this resolved/fixed so that I can finish my final testing of my mini-campaign and finally release it to you all.
I will keep working at this and update this post if I come up with anything new.
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